NEW MAP: Hotstepper (lava map for anyone) - Page 4

NEW MAP: Hotstepper (lava map for anyone)

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: NEW MAP: Hotstepper (lava map for anyone)

Post by knorke »

thats its just the lua and needs to be put into a map.sdd for testing.
smaller download and bla.
will test later, very interessted.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: NEW MAP: Hotstepper (lava map for anyone)

Post by Beherith »

Bob, it means that you must supply the heightmap as an image file. The shader binds it as a texture, and I use it to make areas where the lava is close to land darker (cooled lava effect).
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: NEW MAP: Hotstepper (lava map for anyone)

Post by PicassoCT »

Beherith wrote:Here is the GLSL version of the shader (with working fallback to normal gl, some glow effects, undulation and darker lava where it meets land.)
Needs heightmap to be supplied with map.
I miss the times, were this would have just become part of the engine for awesomness, and some addiational values for the smd.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: NEW MAP: Hotstepper (lava map for anyone)

Post by Beherith »

Its very close to it. Original heightmap can be bound from lua, and it works in one gadget (volcano) but doesnt seem to work for me in this case (pretty sure its my bad though). So i use externally supplied one.
BoSTGI
Posts: 2
Joined: 14 Mar 2011, 17:01

Re: NEW MAP: Hotstepper (lava map for anyone)

Post by BoSTGI »

thx knorke

yes is the map HighJump v8.01

the code is very ugly because i am starting now to program in Lua, i only know pascal in Delphi

the code i do yesterday is my first in Lua

really could not have been the best XD
but met the expected :D

See you around!
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