Fishbone_RidgeV2
Moderator: Moderators
Fishbone_RidgeV2
Fishbone_RidgeV2
10x20 desert map
http://conflictterra.googlecode.com/fil ... idgev2.sd7
Thanks to wartender, and sanada.
10x20 desert map
http://conflictterra.googlecode.com/fil ... idgev2.sd7
Thanks to wartender, and sanada.
Re: Fishbone_RidgeV2
classy!!!!
Simple and fun looking yet unusual...
Simple and fun looking yet unusual...
Last edited by Gota on 22 Oct 2010, 08:55, edited 1 time in total.
Re: Fishbone_RidgeV2
i was always amazed how good ur game/maps look like (if u consider 'details') :D also, finally some classy map we know from other rts games :)
Last edited by Wombat on 22 Oct 2010, 12:28, edited 1 time in total.
Re: Fishbone_RidgeV2
WOW! :D
nice! reminds me on futurama!
nice! reminds me on futurama!
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Fishbone_RidgeV2
I'd just like to take this moment to say that I knew I was right about flat color maps being acceptable
Glad to see such a warm welcoming.
Glad to see such a warm welcoming.
Re: Fishbone_RidgeV2
definitely welcome sanada, it is a good and unique look.
Re: Fishbone_RidgeV2
OMG CT looks so much better with flat-shaded maps.
Although I think this one could use a little more details on that ocean of brown - some cracks in the ground or something.
Although I think this one could use a little more details on that ocean of brown - some cracks in the ground or something.
Re: Fishbone_RidgeV2
I love the black outlines on everything, gives it a really nice Warsow'y* effect.
*Made up definition based on Warsow (FPS)
*Made up definition based on Warsow (FPS)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Fishbone_RidgeV2
Exactly what I thought. I suggested to snoop to use the ssmf stuff to add lines and cartoony textures like you would see in Wile E Coyote and Roadrunner.Pxtl wrote:OMG CT looks so much better with flat-shaded maps.
Although I think this one could use a little more details on that ocean of brown - some cracks in the ground or something.
And yes, the whole style as seen here looks fantastic. I really like it.
Re: Fishbone_RidgeV2
yeah i have to agree with you. when i saw the first modells i thought >_<, man use better textures. but the whole system (mod+map) looks pretty good and fitting
Re: Fishbone_RidgeV2
imo needs another contour line/color around the center mountain:
the slope continues quite far after the light brown but its not really visible.
the slope continues quite far after the light brown but its not really visible.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Fishbone_RidgeV2
Snoop was going to try and get that extra line in there. That bothers him too.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Fishbone_RidgeV2
http://www.springfiles.com/show_file.php?id=2837
Version 4, updated to work with Conflict Terra now through spawning rocks on startup.
Version 4, updated to work with Conflict Terra now through spawning rocks on startup.