New Unofficial Map - Moor v3
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New Unofficial Map - Moor v1
Incredible work behe Well done.
Re: New Unofficial Map - Moor v1
I also suffer very low fps when unzoomed (tab view). Fortunately I don't use that normally.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: New Unofficial Map - Moor v1
We had a nice game on this map, really cute. But we all had constantly some lua outputs (debug infos?) printing to the console.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: New Unofficial Map - Moor v1
The issue I see is game gadgets. There may be gadgets (I know I've made one) that give uninterruptible orders to units. If the boarder was defined in the map and readable by lua these issues could be resolved. The engine doesn't need to do anything with the boarder definition it just needs to pass it on to game gadgets and LuaAI (to unscrew some AI as well).If you see any other issue - besides AIs being screwed, please tell me.
To fix this problem we don't even need an engine change. In your map gadget you could simply define a few standardised global lua variables that gadget makers know to read.
Re: New Unofficial Map - Moor v1
I dont like the map edges... lol. you tried to get rid of the map edges, but you made it even stupider now... im constantly feeling theres error in the texture. and if i played the map, i would feel theres error in the game engine because i cant move pass some invisible wall.
i dont really get whats the big talk about this map, seen better maps made out lately...
i dont really get whats the big talk about this map, seen better maps made out lately...
Re: New Unofficial Map - Moor v1
Sorry for bringing up some negative comments... didnt mean to hurt anyones feelings.
Re: New Unofficial Map - Moor v1
Nice map. It finally showed the Spring community that the earth is not "FLAT"; It could be roundish but very foggy
BTW I think you left some debugging code in there as I'm getting a lot of messages on the console.
BTW I think you left some debugging code in there as I'm getting a lot of messages on the console.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New Unofficial Map - Moor v1
the camera limiter can be turned off?
Re: New Unofficial Map - Moor v1
I think beh is away for a while now, so I guess y'all have to wait with the fix for whatever is giving the errors. Do you get errorspam in new spring btw?
Re: New Unofficial Map - Moor v1
They are not errors, just debugging messages, I think showing the position where I click, and yes latest build also shows them.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: New Unofficial Map - Moor v1
*cough cough* Can we have a version without those outputs plz?
Re: New Unofficial Map - Moor v2
Updated. Enjoy!
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: New Unofficial Map - Moor v2
thanks Sir!
Re: New Unofficial Map - Moor v2
Would it be outrageously hard to make the playable boundary to be non-rectangular? I have to agree with Trademark a bit; the square border right now seems ridiculous considering there are parts outside of it that look playable. It would be much better if the boundary could be right at the fog, so it's completely clear what area can be played on. Also, it is still possible to fps mode planes outside of the boundary and park them there, so maybe that could go on the list of to-dos.
Re: New Unofficial Map - Moor v2
Damned FPS mode. Killing my fun.
Non square is possible, you can even set the gadget to read the typemap for command validity.
Non square is possible, you can even set the gadget to read the typemap for command validity.
Re: New Unofficial Map - Moor v2
amazing map, great work. In my opinion, it could be improved though, i think you should make the hills around the edges (actual edges, not just the boundaries) fall off to 0 height, so that the fog covers it, and you don't get that "abrupt end" look, where the map just stops, the way i say it the end would just blend into the fog (maybe texture color could be made similar to the fog color as well)
Re: New Unofficial Map - Moor v2
Always testin on it, map has loading times, but is sooo worth it. Like all the Maps of the TriForces (Forb, Behe, Smoth)
Re: New Unofficial Map - Moor v2
Its...its BEAUTIFUL *tears of joy*