Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

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Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Auswaschbar »

Same like original Mars map, except that it works with current spring version.

http://www.springfiles.com/show_file.php?id=2490
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by SeanHeron »

Yaay, that always did play really well!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Beherith »

Hmm, anyone remember who made this one? Because it has some issues that can easily be changed (early fogstart, wonky metalmap, wierd lighting, old texture)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Gota »

Awesome thx.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by SeanHeron »

Erm - seeing that it was included from first Spring release onwards, I would have thought on of the Swedish Yankspankers - I'd tend to think SJ. Don't really have a clue though...
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troycheek
Posts: 80
Joined: 22 May 2009, 19:13

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by troycheek »

Cool. This was the first map I ever played, so as far as I'm concerned, this map is Spring. I had hacked a working version a few months back, but somehow lost all copies when I was moving files around. (Along with all copies of a halfway working Lua skirmish AI, but let's not talk about that.)
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by JohannesH »

Beherith wrote:Hmm, anyone remember who made this one? Because it has some issues that can easily be changed (early fogstart, wonky metalmap, wierd lighting, old texture)
I wouldnt think those are issues in that they need fixing (though im not sure what you mean by early fogstart). The map in this form is perfectly playable, even if the specs might look dated thats how it is, it might be dated in some respects but that has its own appeal and feel too. Better to put mapping efforts towards new maps instead of messing with old liked concepts imo.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Beherith »

Early fogstart is when the fog starts very close to the camera, thereby hindering visibility and making everything look washed out.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Tribulex »

HOORAY THANK YOU SO MUCH!!!!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by 1v0ry_k1ng »

needs a remake without spring-style metal ftw
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by HeavyLancer »

I remember playing an epic team game on it with XTA on v0.74b3. Good times. :-)
1v0ry_k1ng wrote:needs a remake without spring-style metal ftw
+1
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by SeanHeron »

What's wrong with "Spring style" (ie non-patch) metal? You like being able to target metal extractors without having LOS or radar coverage ?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by 1v0ry_k1ng »

I dont like having to mess around trying to find a flat piece of ground that gives reasonalble coverage of each patch, it is time consuming and unintuitive. ta metal spots means you can plop down mex's with minimal fuss and resume microing
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by hunterw »

1v0ry_k1ng wrote:I dont like having to mess around trying to find a flat piece of ground that gives reasonalble coverage of each patch,
i dont think anybody did, it was mainly just proof of concept.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Tribulex »

1v0ry_k1ng wrote:needs a remake without spring-style metal ftw
booooo
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Pxtl »

Speaking of which, wasn't there a really good Red Planet map complete with those weird neuron-plants that also doesn't work with current Spring? That'd be nice to see a fix ver.
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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by Sausage »

I forgot about this map
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troycheek
Posts: 80
Joined: 22 May 2009, 19:13

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Post by troycheek »

Just FYI, this map stopped working for me with SpringLobby some time back. It would no longer show up in the list of maps. I got it to work again by deleting the file mapinfo.lua from Mars_V1.sd7 using 7zip.
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