New Map: BattleCity-v1

New Map: BattleCity-v1

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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

New Map: BattleCity-v1

Post by mildarf »

BattleCity-v1
This is my second map for Spring.

Description:
Citymap. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys.

Screens:
Image

Image

Image

Image

Download:
http://jobjol.nl/2208
1.31MB
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New Map: BattleCity-v1

Post by KaiserJ »

hey, very cool! i was working on something like this; the angled roof actually is something that i was experimenting with. i'll have to give it a try.

what program did you do the hmap / tmap with?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New Map: BattleCity-v1

Post by CarRepairer »

mildarf is elevated to hero status.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New Map: BattleCity-v1

Post by hunterw »

mildarf wrote: Make strong defence line.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New Map: BattleCity-v1

Post by Jazcash »

I appreciate you took the time to take some screenshots but you could at least make them look realistic. Dotting Solars all over the place and rushing an airpad with no air is NOT REAL. D:

Nice map.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Map: BattleCity-v1

Post by knorke »

toy war! :shock:
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: New Map: BattleCity-v1

Post by bobthedinosaur »

needs vents and a sniper position! and where the fuck are the sewers?

just kidding g/j
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Map: BattleCity-v1

Post by Beherith »

Pretty cool stuff, well executed!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Map: BattleCity-v1

Post by smoth »

pretty cool but kbots like peewees are around 30ft tall.

I still like it though! Good show!
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: New Map: BattleCity-v1

Post by mildarf »

Thanks a lot for comments.
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New Map: BattleCity-v1

Post by 1v0ry_k1ng »

make a non-porcfest version of this and youll win a massive prize
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: New Map: BattleCity-v1

Post by Dotz »

this map looks good! (which means no one will play it :( ) even though I'm the type of person that hates maps that make you look shrunken, I think this one is pretty cool!
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New Map: BattleCity-v1

Post by KaiserJ »

so i played it; i enjoyed it a lot. the LOS blockage is something im a big fan of;

not so sure about the metal distribution in the middle, it seems like too much of a make-or break deal as it is now... the spots are very easy to defend, and if you can't establish a presence in the centre from the start of the game, you've already lost. (this is based on games of BA on the map)

as ivory says, an epic win is within your grasp... i hope v2 is as much fun as v1 was!

i commend you for using manmade structures in your map; its something that's been a long time coming after seeing work from artturi on folsom and llta complex.
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