New Map: BattleCity-v1
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New Map: BattleCity-v1
BattleCity-v1
This is my second map for Spring.
Description:
Citymap. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys.
Screens:
Download:
http://jobjol.nl/2208
1.31MB
This is my second map for Spring.
Description:
Citymap. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys.
Screens:
Download:
http://jobjol.nl/2208
1.31MB
Re: New Map: BattleCity-v1
hey, very cool! i was working on something like this; the angled roof actually is something that i was experimenting with. i'll have to give it a try.
what program did you do the hmap / tmap with?
what program did you do the hmap / tmap with?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: New Map: BattleCity-v1
mildarf is elevated to hero status.
Re: New Map: BattleCity-v1
mildarf wrote: Make strong defence line.
Re: New Map: BattleCity-v1
I appreciate you took the time to take some screenshots but you could at least make them look realistic. Dotting Solars all over the place and rushing an airpad with no air is NOT REAL. D:
Nice map.
Nice map.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: New Map: BattleCity-v1
needs vents and a sniper position! and where the fuck are the sewers?
just kidding g/j
just kidding g/j
Re: New Map: BattleCity-v1
Pretty cool stuff, well executed!
Re: New Map: BattleCity-v1
pretty cool but kbots like peewees are around 30ft tall.
I still like it though! Good show!
I still like it though! Good show!
Re: New Map: BattleCity-v1
Thanks a lot for comments.
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New Map: BattleCity-v1
make a non-porcfest version of this and youll win a massive prize
Re: New Map: BattleCity-v1
this map looks good! (which means no one will play it ) even though I'm the type of person that hates maps that make you look shrunken, I think this one is pretty cool!
Re: New Map: BattleCity-v1
so i played it; i enjoyed it a lot. the LOS blockage is something im a big fan of;
not so sure about the metal distribution in the middle, it seems like too much of a make-or break deal as it is now... the spots are very easy to defend, and if you can't establish a presence in the centre from the start of the game, you've already lost. (this is based on games of BA on the map)
as ivory says, an epic win is within your grasp... i hope v2 is as much fun as v1 was!
i commend you for using manmade structures in your map; its something that's been a long time coming after seeing work from artturi on folsom and llta complex.
not so sure about the metal distribution in the middle, it seems like too much of a make-or break deal as it is now... the spots are very easy to defend, and if you can't establish a presence in the centre from the start of the game, you've already lost. (this is based on games of BA on the map)
as ivory says, an epic win is within your grasp... i hope v2 is as much fun as v1 was!
i commend you for using manmade structures in your map; its something that's been a long time coming after seeing work from artturi on folsom and llta complex.