Pincushion Remake released!!

Pincushion Remake released!!

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Pincushion Remake released!!

Post by NOiZE »

it's a 8x8, kinda low metal map so u need every bit of ground u can get.

Download: http://www.fileuniverse.com/?p=showitem&ID=1339


Image
Image
Image

Have fun :D
Last edited by NOiZE on 20 Aug 2005, 13:30, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Pincushion!

I suggest trying to find a texture that looks more hard and less soft, more rock and less mud, for the pins. Not a grey rock, still a brown rock, but a hard rock.

Also, it may be hard, but try as much as possible to hide the sharp polygon edges in the pin tops. Currently some pins have round top, and it's nice, but other pins reminds me too much how 3D engine works.

I also suggest trying to make the sky below the horizon brown and not blue. Before it was impossible, but since... some spring version, it's possible with the right values in the .smd.

I like the long shadows and the orange dusk lighting. Please keep them!

Need to see more of the map, for instance I don't know what's that grey soil.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Make the tips less pointy, make the whole hill a little lower. Also, try and add some other features apart from the hills. Like maybe a river, or a deep abyss.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Definitly reminds me of Pincushion too...awesome!
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hrmph
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Post by hrmph »

Looks cool! I think some of the spires should be more jagged and less round.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

woot, pincushion was one of my favourite TA maps; it changes gameplay so much.

It will be interesting to see how you manage to get the textures looking good on the spires. My suggestion is a simple texture that won't look strange even if it is deformed.
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NOiZE
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Post by NOiZE »

Not needed any more..
Last edited by NOiZE on 20 Aug 2005, 13:31, edited 1 time in total.
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zwzsg
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Re: A new map in the making, need your Thoughts!

Post by zwzsg »

I like the new texture of the pin. And you even managed to make it blend seamlessly with the ground texture!

Metal should be much much more scattered, and shouldn't be placed in an empty area in the middle. Players should be forced to spread out in the pin maze, not just fight in the middle glade with pin only has a scenery.
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NOiZE
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Post by NOiZE »

not needed anymore
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Redfish
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Post by Redfish »

I don't see anything on the screens. Did someone actually play that map?
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NOiZE
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Post by NOiZE »

the screens work okay for me..
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

What screen? The map loads fine for me.

Suggestion: comment the line WaterPlaneColor. Or if you really want to use it, then use the value 0.26 0.12 0.05. Because that blue square below the horizon really looks odd.

I still wish the SY had added a tag to control the color below the horizon. Well, actually that new tag WaterPlaneColor does control it, but we can see the edge of the WaterPlane, and it looks bad to see those pointy corner and sharp edge, they should be blurred. Removing the WaterPlaneColor make the color below the horizon be the fog color, which is much more fine than the blue of the older Spring, but still, sometimes you may want another color than the fog color, no?
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