New map - Nuclear Winter v1
Moderator: Moderators
New map - Nuclear Winter v1
Hi folks, back with a new map. This time its a 20*12 sized land map, for 10-16 players.
Made with the usual world machine+wiced combo.
Enjoy!
Screenies:
Maplink: http://spring.jobjol.nl/show_file.php?id=2155
Made with the usual world machine+wiced combo.
Enjoy!
Screenies:
Maplink: http://spring.jobjol.nl/show_file.php?id=2155
Re: New map - Nuclear Winter v1
God I love all your maps. This one is so smooth and looks so sleek and realistically epic.
Would you be able to make one or two 2v2 3v3 maps instead of these ones for 10+ players? :D I'm pretty sure you're probably the best mapper around right now ^_^
Would you be able to make one or two 2v2 3v3 maps instead of these ones for 10+ players? :D I'm pretty sure you're probably the best mapper around right now ^_^
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New map - Nuclear Winter v1
I also like how balanced and competetive they lookGod I love all your maps. This one is so smooth and looks so sleek and realistically epic.
Re: New map - Nuclear Winter v1
Any typemap in this one?
Re: New map - Nuclear Winter v1
Play this 2v2JAZCASH wrote: Would you be able to make one or two 2v2 3v3 maps instead of these ones for 10+ players? :D
Re: New map - Nuclear Winter v1
JohannesH wrote:Play this 2v2JAZCASH wrote: Would you be able to make one or two 2v2 3v3 maps instead of these ones for 10+ players? :D
I mean a non-metal map 2v2.
Re: New map - Nuclear Winter v1
No typemap, though I was planning on adding a subtle one...
Btw, If any mod wants a diff version, with a changed resource layout or no metal patches, feel free to request it.
Btw, If any mod wants a diff version, with a changed resource layout or no metal patches, feel free to request it.
Re: New map - Nuclear Winter v1
You could probably PM Smoth to that effect - iirc, he avoids hanging out in Spring's forum much, but this map does look like something to his tastes.Beherith wrote:No typemap, though I was planning on adding a subtle one...
Btw, If any mod wants a diff version, with a changed resource layout or no metal patches, feel free to request it.
Re: New map - Nuclear Winter v1
lol whatPxtl wrote: Smoth to that effect - iirc, he avoids hanging out in Spring's forum
glad ur still crankin maps behe, i dont have teim to do this shit atm
Re: New map - Nuclear Winter v1
Smoth still hangs out here afaik, plus he publishes most of his work on his gundam forum.
Re: New map - Nuclear Winter v1
sup with mex? i mean the ones in the middle give more metal than these at start? i would like to see it on every map D:
uh oh i also like idea of mex on lltacomplex - mex at porc-north give less m that mex at south when is more fighting
uh oh i also like idea of mex on lltacomplex - mex at porc-north give less m that mex at south when is more fighting
Re: New map - Nuclear Winter v1
i only see one bigspot worth 3.3, with every other spot giving 2.0Wombat wrote:sup with mex? i mean the ones in the middle give more metal than these at start? i would like to see it on every map D:
bigspots in middle are here to stay :colbert: they tip the tide of battle and also reward the risky strat of a front line t2 lab.
Re: New map - Nuclear Winter v1
dooh still not much reward for fighting :< still !vote 1 for putting it on autohosts ;p
Re: New map - Nuclear Winter v1
btw dont u think that these 4 ramps in the middle of south-middle hill make it bit pro-porc ?
Re: New map - Nuclear Winter v1
I does this many often. Succeed it r.hunterw wrote:Wombat wrote:risky strat of a front line t2 lab.
Re: New map - Nuclear Winter v1
Yes, the one big spot in the middle is to encourage pushing. I really like how the big spots work on tabula, which is why I added it. Its not proportionally as strong as the one on tab, but still useful.
The bottom quad ramp bit is porcy, yes, but I think a map should have both open and porcy areas.
The bottom quad ramp bit is porcy, yes, but I think a map should have both open and porcy areas.
Re: New map - Nuclear Winter v1
1 mex spot wouldnt encourage me to push as long as its not greenfields ;pBeherith wrote:Yes, the one big spot in the middle is to encourage pushing.
Re: New map - Nuclear Winter v1
whar is teh other ffa map dudeman? im interested. this is nice too. btw back home safe.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map - Nuclear Winter v1
Awesome work behe, this one looks like 100% fukwin.
Re: New map - Nuclear Winter v1
Has become the new S:44 'DSD'.