.:FataMorganaV2:. new map

.:FataMorganaV2:. new map

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

.:FataMorganaV2:. new map

Post by Gota » 26 May 2009, 04:46

A 7 way FFA made for CarRepairer.

http://spring.jobjol.nl/show_file.php?id=2084

Image

Image



Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
Last edited by Gota on 03 Jan 2010, 18:31, edited 2 times in total.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: .:FatMorgana:. new map

Post by MidKnight » 26 May 2009, 04:49

looks very toxic :P

Needs more metal in center.
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Gota
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Re: .:FatMorgana:. new map

Post by Gota » 26 May 2009, 04:53

Don't want it to be too gimicky.
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hunterw
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Joined: 14 May 2006, 12:22

Re: .:FataMorgana:. new map

Post by hunterw » 26 May 2009, 10:13

i like this layout the best of your maps so far

the ground kinda looks like ice in that first screeny - would be sweet if we could have reflective detailtex
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Jazcash
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Re: .:FataMorgana:. new map

Post by Jazcash » 26 May 2009, 10:25

Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: .:FataMorgana:. new map

Post by SirArtturi » 26 May 2009, 10:50

Nice1!

Texture is good. Doesn't look like ice to me, but the bumpwater lakes seems odd. They look like they are above the ground. I suggest you to make the lakes more deep and drop down the water level!

Now that I noticed it myself, Every map you made this far with water seem to have same kind of issue. Gives me memories far back in Voivittu. The water level in every of these maps is almost same as the height of the plateus/flats. Try to separate the beach area from flatlands, otherwise it will give you unnatural feeling of swamps or floodplains and in play, can result in outcome where after nukes and comexplosions your map turns into a sea...
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daan 79

Re: .:FataMorgana:. new map

Post by daan 79 » 26 May 2009, 15:22

i like everything about it! I wish my spring works :(
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: .:FataMorgana:. new map

Post by CarRepairer » 26 May 2009, 17:41

JAZCASH wrote:Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
We had an agreement. He was supposed to make me one 7way map. It just took him three tries to finally get the one I asked for.
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Gota
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Re: .:FataMorgana:. new map

Post by Gota » 26 May 2009, 18:57

sir those are kinda swampy pools of sandy goo..
Yeah car wanted an exact replica of the existing "the hunters" and it took me 3 tries to restrain myself and make something following a set of orders...
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: .:FataMorgana:. new map

Post by PicassoCT » 26 May 2009, 21:09

like the looks.. great desert, sad that you can┬┤t make springwater look like quicksand..
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kburts
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Re: .:FataMorgana:. new map

Post by kburts » 27 May 2009, 02:00

wow! you're just cranking these out, very nice...!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: .:FataMorgana:. new map

Post by Pxtl » 27 May 2009, 06:11

It's a lovely map and fills an absent niche.

The art is obviously flawed as described above, but better than most maps, so I can't complain.

My only complaint: look at the map. You can see the repeating pattern, right?

So why not get that repetition into tiles that are a multiple of 32x32 and let the Spring tiler optimize it for you and crush that filesize a bit?
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SirArtturi
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Re: .:FataMorgana:. new map

Post by SirArtturi » 27 May 2009, 12:06

Gota wrote:sir those are kinda swampy pools of sandy goo..
I guess you are joking...
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chillaaa
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Re: .:FataMorgana:. new map

Post by chillaaa » 28 May 2009, 02:19

I vote change the map name to FattyTuna
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Pressure Line
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Re: .:FataMorgana:. new map

Post by Pressure Line » 28 May 2009, 06:56

Gota wrote:sir those are kinda swampy pools of sandy goo...
Image

i finally figured out what the pools look like in that screenshot!
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SirArtturi
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Re: .:FataMorgana:. new map

Post by SirArtturi » 28 May 2009, 16:45

Whatever it is supposed to look like, It looks not very good...
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Pxtl
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Re: .:FataMorgana:. new map

Post by Pxtl » 28 May 2009, 16:49

The pools just look very unnatural. I assume they're impassably deep, right? If they were interconnected with a network of shallow rivers, it might look more beleivable.
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Gota
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Re: .:FataMorgana:. new map

Post by Gota » 28 May 2009, 17:32

Well if you all like to criticize so much join #mapping and i will show off maps before i compile them!!!!!
m tired of recompiling maps tons of time because i forget the settings and the map is released.
Anyone interested in helping mappers join mapping channel otherwise spare me the critic.
This thread is not for that.
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Hoi
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Joined: 13 May 2008, 16:51

Re: .:FataMorgana:. new map

Post by Hoi » 29 May 2009, 08:06

You have two choices:

- Improve your map by changing and recompiling it 999999 times.
- Don't improve it and don't recomplile it.

Go for option one.
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smoth
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Re: .:FataMorgana:. new map

Post by smoth » 29 May 2009, 08:34

Gota wrote:m tired of recompiling maps tons of time because i forget the settings and the map is released.
use a .bat...
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