New Map .. Paridise-Dry-V3.1 ...

New Map .. Paridise-Dry-V3.1 ...

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New Map .. Paridise-Dry-V3.1 ...

Post by genblood »

I've completed my new map .... It's
designed for Kbots .... so here are some sceen
shots ....

UPDATE:

I changed the lighting in the map ... :mrgreen:

So ... You can get it HERE : the updated version ... :mrgreen:

http://spring.jobjol.nl/show_file.php?id=1963
Last edited by genblood on 09 Apr 2009, 00:13, edited 1 time in total.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Map .. Paridise-Dry-V3.0 ...

Post by Beherith »

I dled the map, havent played it yet tho, but here are my thoughts:

Please bake some kind of lighting onto the map, otherwise it has to be played in f4 mode because of the extremely low sun. I just cant make out the height features on it at all.

If you set your camera down, you get massive sun glare in it, looks really tacky.

Shadows totally screw it up!

Without shadows:
Image

With shadows:
Image

Very low metal values and few mexes p with a more or less flat open map that only has small breaks in it so vecs cant cross -> turning this into ak/pw spam.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: New Map .. Paridise-Dry-V3.0 ...

Post by ralphie »

your height maps are entirely too random for my taste

the top side has considerably less land to build on initially (2 players are supposed to start in potholes to get metal?), and the bottom gets the further advantage of having 2 massive ridges to porc up on
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New Map .. Paridise-Dry-V3.0 ...

Post by 1v0ry_k1ng »

too dull/dark and drab atm, as suggested raising the light angle might help there
layout looks interesting!
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: New Map .. Paridise-Dry-V3.0 ...

Post by genblood »

I've changed the look and tweeked it ... Her is some
screen shots of the new look ...

Image
Image
Image
Image


Does it look better ? :mrgreen:

Here is the link to get the updated map :

http://spring.jobjol.nl/show_file.php?id=1963
Last edited by genblood on 09 Apr 2009, 00:11, edited 1 time in total.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New Map .. Paridise-Dry-V3.0 ...

Post by SirArtturi »

yes, much better... Looks more alive...
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New Map .. Paridise-Dry-V3.0 ...

Post by Jazcash »

Looks nice. What are those little white thingys all over it though?
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New Map .. Paridise-Dry-V3.1 ...

Post by 1v0ry_k1ng »

looks alot better!
I cant help but think it would look alot more impressive with a less muddy brown texture, though
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: New Map .. Paridise-Dry-V3.1 ...

Post by genblood »

Yes ... I plan on using different color types
on my next map .. More color ...
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New Map .. Paridise-Dry-V3.1 ...

Post by SirArtturi »

I think this has pretty good color and texture scheme afterall.
However you could extended it with some lighter yellow, peach, desert colors etc. and maybe some altering grass ?
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New Map .. Paridise-Dry-V3.1 ...

Post by 1v0ry_k1ng »

is this your kbot maap entry btw?
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: New Map .. Paridise-Dry-V3.1 ...

Post by genblood »

1v0ry_k1ng
is this your kbot maap entry btw?
I don't think so, I just posted like I do other maps ..
I'm just hoping so one will take the time and DL
an try it out ...
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: New Map .. Paridise-Dry-V3.1 ...

Post by Hoi »

If you're not going to make a seperate map for the contest you might as well submit this one :wink:

And I like the map :P
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