New Map - EvoRTS Swampvalley

New Map - EvoRTS Swampvalley

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

New Map - EvoRTS Swampvalley

Post by Forboding Angel »

http://spring.jobjol.nl/show_file.php?id=1807

I didn't intend to release this originally, but I decided what the hell? It's 10x32 and should work fine with any mod (including *A). Enjoy!

Image

Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: New Map - EvoRTS Swampvalley

Post by AF »

This is just
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: New Map - EvoRTS Swampvalley

Post by Warlord Zsinj »

I find the colours a bit jarring, but I like the layout.

I think something like this would look very atmospheric with a low lying fog similar to oooweee, possibly with the lowest areas mostly obscured
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: New Map - EvoRTS Swampvalley

Post by Quanto042 »

Holy fuck!
Downloading :D
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Map - EvoRTS Swampvalley

Post by smoth »

I do not like the water or the bumpwater settings. Looks neat though.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Map - EvoRTS Swampvalley

Post by Forboding Angel »

@warlord oo that would look neato :-)

@af, thanks

And @smoth, I completely forgot that the bumpwater settings could be changed :x
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KaiserJ
Community Representative
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Re: New Map - EvoRTS Swampvalley

Post by KaiserJ »

looks pretty nice man :D

what programs did you use to create it? im always interested to know about process.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: New Map - EvoRTS Swampvalley

Post by Quanto042 »

I like it a lot, i was originally going to complain about the lightings and shadows, but then I set up a custom SMD myself, and I realized that the trees do crappy blocky shadows, so FA's choice in lighting was probably wise, however, it IS really dark... Maybe brighten up the texture?
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