Map done ... Mimi-Isles-Wet-V1.5 ....

Map done ... Mimi-Isles-Wet-V1.5 ....

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Map done ... Mimi-Isles-Wet-V1.5 ....

Post by genblood »

The map is complete now with the new main texture
and the metal output is lowered and a larger metal
extraction radius to force you to expand ... :mrgreen:

Also most of the higher metal outputs are in the water and
smaller islands.

Image

Image

Image

Image

Image

So, here is the links to download it ....
http://www.unknown-files.net/spring/fil ... -V1-5-sd7/

Take the time and download it ... you might even like this
version ... :roll:
Last edited by genblood on 01 Nov 2008, 14:42, edited 1 time in total.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Need some input about a map I'm working ...

Post by Hoi »

Hmm, looks good, I advise you to use metal spots though, not just metal everywhere.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need some input about a map I'm working ...

Post by Forboding Angel »

hoi, it's a metal map
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Need some input about a map I'm working ...

Post by Hoi »

Forboding Angel wrote:hoi, it's a metal map
metal maps are fail.

e: if you want it to be a metalmap, I'd be interesting to give more metal the closer you are to the centre of the islands.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Need some input about a map I'm working ...

Post by genblood »

I was thinking about having the metal on the 4 main islands around
.9 - 1.2. The other 4 smaller islands would be around 1.3 - 1.6 and
the water areas would be 1.3 ...
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Need some input about a map I'm working ...

Post by Pxtl »

I know it's a metal map, but am I the only one who actually likes the Castles approach? Why not put an extraction radius to force the player to spread at least a little over their island?

edit: if they'll have different water values, then different colours are a must. Metal must always be visible.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Need some input about a map I'm working ...

Post by genblood »

Here is a screen shot of the metal layout ...

Image

The main 4 islands have 1.0 for metal output. Also the water
area is outputting 1.3 . An the other 4 smaller islands are
getting 1.2 ... for metal.

Almost forgot their are 6 Geos to they are located on the four
smaller islands ...
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Post by genblood »

MAP is DONE ,,,,

So, got and get it .... :mrgreen:

http://www.unknown-files.net/spring/fil ... -V1-5-sd7/
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Post by REVENGE »

Was it you who made that old map that was (very) similar to this, but without the central islands?
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Post by genblood »

REVENGE
Was it you who made that old map that was (very) similar to this, but without the central islands?
Yes, I made the first version of the map. In this version I've
change the height map, metal layout and the main texture.
Basically a lot of changes from version 1.2 ... :mrgreen:

Hopefully someone will like the new version of the map ..
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Post by KaiserJ »

i'll have to give this one a shot for sure

(sort of off-topic) honestly, it makes a lot more sense to me for futuristic robots to fight over a battlefield like this rather than a lot of spring maps which seem to feature earth-like climates. not that i have anything against earthlike climates, im breathing one right now... but looking at the planets of our solar system, and thinking like a robot, i'd probably like to invade mercury first, just based on the theorized metal content.

conversely, i guess if robots get mad, they don't care where they fight... but somehow i find a map like this to be more "realistic" in terms of viable battlegrounds of the future.

what program did you use to make the texture map?
Post Reply

Return to “Map Releases”