New Map: Painted River

New Map: Painted River

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SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

New Map: Painted River

Post by SavageBT »

10x10 'painted desert' styled map.
1v1, river between bases with a passable ford.
Metal is in the form of seams which you build metal extractor next to. Last map people seemed to dislike the reasonable quantity of metal so this time each seam (2-3 metal extractors) will get you about +2 total, with five each side of the river.

Image

Pictures here:
http://www.brodie-tyrrell.org/john/PaintedRiver1.jpg
http://www.brodie-tyrrell.org/john/PaintedRiver2.jpg

EDIT: Thanks Storm, now on Fileunivers:
http://fileuniverse.com/?page=showitem&ID=804
Last edited by SavageBT on 22 May 2005, 06:42, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

looks great!!

really my style of map :D
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Builindg on the land is very though.. it should be flattend a bit more imo

and to be honset the way u distributed the metal kinda sux :(

Owh and we need features hehe
Frog
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Joined: 12 Sep 2004, 20:09

Post by Frog »

How did you make the texture ?
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

[ Done ], but IMO you should have made the water thick brown and dirty, not the same color as the rest of the map.
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

It was supposed to be the blue of a runnig river but the colours came through too strongly. Any ideas here because i thought it was almost too muddy.

The metal was a bit of an experiment... Doesn't have to happen again i just wanted to try something different.

Don't build on the black bits - they're trenches. Everywhere else SEEMED to work. Thought the roughness might add realism but if it affects gameplay too much i'll leave it out next time.

Features.... I hope you didn't mean trees. If anyone knows of any other addable spring features and a mapconv to support them please let me know, because yes, this does need rocks and stuff.

BTW thanks heaps for useful feedback everyone!


As for the texture I just got a basic grey rock texture, tinted/etc it to make a red, yellow and brown/grey version, and used this useful little program:

http://www.insanesoftware.de/index.php? ... errain.php

Which is similar to TerTexGen but lets you have as many layers as you please. Of course there was a bit of blurring and overlaying of a detail texture ond doing the metal etc..
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

There is an awsome jpg compression that can reduce images to 1/30th the size with barely visible changes. If that can help you guys, I will chase it up for you.
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

If i could get that kind of compression on the final spring map i'd be doing 16k square not 5-8k...
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NOiZE
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Post by NOiZE »

yeay i ment rocks and stuff like that
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

NOiZE:
yeay i ment rocks and stuff like that
Your certainly right. I could try for a kind of desert oasis thingy with pine trees and darker/bluer water?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

maybe a really muddy stream would look kool. the water should be like not transparant. this would than be a good location to hide your commander.
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

OK NOiSE and other experts I need advice on river colour. I thought the original looked sufficiently stagnant and dense, but here are some other possibilities...

Clear and sandy-bottomed (just for reference):
http://www.brodie-tyrrell.org/john/PaintedRiverSand.jpg

Sewage brown:
http://www.brodie-tyrrell.org/john/Pain ... Sewage.jpg

Thick and tar-soaked (I quite liked this one):
http://www.brodie-tyrrell.org/john/PaintedRiverTar.jpg

Blood red :twisted: :
http://www.brodie-tyrrell.org/john/Pain ... rBlood.jpg

Oh yeah, and i was playing around with this colour scheme but thought it was a bit much, and the black trenches a little too strong:
http://www.brodie-tyrrell.org/john/PaintedRiver_alt.jpg

Ideas anyone?
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NOiZE
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i like the Sewage brown

owh and i'm no expert. i just have a big mounth
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I like Blood.

The texture map texture looks odd, like if it lacked resolution or something.
SavageBT
Posts: 58
Joined: 10 May 2005, 11:28

Post by SavageBT »

The texture map texture looks odd, like if it lacked resolution or something.
Yes. It was a low res blurred tex to get the colouring, then an overlayed detail map... Which may not be overlayed strongly enough. You can see it in normal gameplay just not while zoomed out. Lesson learned :/
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