.: OTA Remake :. Adamantine Mountian - 8 x 8

.: OTA Remake :. Adamantine Mountian - 8 x 8

All map release threads should be posted here

Moderators: Moderators, Moderators

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

.: OTA Remake :. Adamantine Mountian - 8 x 8

Post by Quanto042 »

>_>
<_<

After a lot of PMs and filled client screens by ppl wanting me to come out of retirement, I have thus found myself dragged from my slumber and back into the realm of mapping...

Yes, I have returned >_<

At any rate, after playing a lot of OTA in class (did you know that you can fit the whole game onto a 1gig USB Drive? Its a great way to play without installing shit for your school to track you with :D), I found one particular map that plays really well against the AI (yes, the retarded OTA AI). Adamantine Mountain. A very fun little 8x8.

So I decided to remake it for Spring. (yay!)

Map Stats:
Size: 8 x 8
Metal: 1.7
Radius: 100
Wind: 5-22
Startpoints: 1v1 with 4-Way FFA alternately

Screenshots:
Image Image
Image Image
Image Image
Link:
Image
0 x

pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

and there was much rejoicing :D
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...

And have you seen portableapps.com? I should whip together a spring registry portableizer...

Oh yeah, you made a map. Looks nice.
0 x

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

lurker wrote:1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...

And have you seen portableapps.com? I should whip together a spring registry portableizer...

Oh yeah, you made a map. Looks nice.
Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :D
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Post by Peet »

Don't run right off the drive, the continual writing of replays and paths will eventually kill the flash memory.

I put spring and a couple maps + simbase on pretty much every school computer I came across last year :D


...Awesome map btw!
0 x

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Peet wrote:Don't run right off the drive, the continual writing of replays and paths will eventually kill the flash memory.

I put spring and a couple maps + simbase on pretty much every school computer I came across last year :D


...Awesome map btw!
Sigh, not spring, OTA :roll:
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

Quanto042 wrote:Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :D
Yeah, that's exactly how mine was, though I didn't have any extra maps.
And I think Peet's paranoid. Pathing isn't going to hurt your drive, and replays aren't that bad. Is there any way to disable them? Maybe a third party program...
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Post by Peet »

Well I did ruin a drive ages ago by running a benchmark designed for harddrives on it :P
0 x

User avatar
AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Post by AF »

flash drives have gotten better considerably with regards to read write death. So much so they're usable for internal drives holding the operating system.

Just make sure its a new model with at least usb 2 hispeed suppport
0 x

mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

AF wrote:flash drives have gotten better considerably with regards to read write death. So much so they're usable for internal drives holding the operating system.

Just make sure its a new model with at least usb 2 hispeed suppport
Absolutely, in fact the two Mars rovers Spirit and Opportunity both have 256mb of flash memory which holds the operating systems and is basically their hard drives, they have had no memory failures in three or so years on Mars.

Some useless but interesting info :arrow:
The rover computers use the RAD6000 microprocessors which are basically a radiation-hardened version of the PowerPC chips that powered Macintosh computers in the early 1990s.
0 x

User avatar
AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Post by AF »

yikes they must be ancient, when were they launched?
0 x

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Perhaps I should mention my map has working start points :P
0 x

mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

AF wrote:yikes they must be ancient, when were they launched?
Three years ago
http://marsrovers.jpl.nasa.gov/home/index.html
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

Quanto042 wrote:Perhaps I should mention my map has working start points :P

LIES!
0 x

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

smoth wrote:
Quanto042 wrote:Perhaps I should mention my map has working start points :P

LIES!
No lies, tis true! :D
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

Image
SUCCESS!
0 x

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

too much transport tycoon deluxe
0 x

User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

locomotion ftw
0 x

User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

lurker wrote:Image
SUCCESS!
Image

is better
0 x

User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

quanto, you shoulda mentioned me by name :( :P

and aobut fucking time. christ.
0 x

Post Reply

Return to “Map Releases”