Islands in war(reuploaded). - Page 3

Islands in war(reuploaded).

All map release threads should be posted here

Moderator: Moderators

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Thats an entirely new map and deserves a name of it own!

very pretty indeed
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

smoth wrote:Image

revised heightfield.

cliffs are thinned
breach in cliffs added
land bridge to outer islands added
land masses enlarged.
There is also a slope on the outer island so units can drive up the hill after crossing the landbridge.

HAPPY NAO!?!? speak now as I will not redo this process again!
just quoting so the image and info stays.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

seriously, guys, if you want changes to this I need you to speak out now!
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I agree with AF,

It should be a new name for the map. Also, is it possible to add
metal splats, to show where the metal deposits are located? Looking
at the screen shot I don't see any.

Other then that it looks great ...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

bear in mind people this is just a heightfield not that the map is turning into a desert map it is just a heightfield. As is the landscape geomitry, it is going to take a whole evening to texture this HEIGHTFIELD and I need you guys to say what you think of the new heightfield before I make the texture!
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

i kinda like it liek that.. can you make a bloody tesxture ..so it will resemble the hightmap :) the whole yellowish red thing looks unusual and fun..
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

That isn't the texture it is the heightfield I use that texture to show the map because a plain grey texture is harder for the eyes to read the detail.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I wouldnt mind a red version with that texture.

And even if its the old map, the layout has changed which means ti deserves a new map name, something similair perhaps
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

adding color for the imaginationaly challenged.
User avatar
ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

I don't know how accurate that water line is, but you could consider making the back part of the islands where the gaps in the mountain are a bit of a beach where amphib or hover style units can get in. Based on that it looks like there's just the main ramp for said units to access, which makes its fairly difficult for sneak attacks.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The sides of those cliffs arent blue, thats the waterline.
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Image

Image speaks for itself, I would like a harder to defend island with more ramps to clime up on.
Second is that I would make the wall a plateau that can only be accessed from the opening in the wall. So a invading army can't just walk up but first has to go around.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

ok, have to study for a test and do some job related stuff

will update the heightfield to add slopes wed night.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

changes made:

Image
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well, are you people going to respond?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It looks nice, I assume everyone else agrees?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Are you going to make a dry version?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Is there a need for a dry version?
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

smoth wrote:Is there a need for a dry version?
BA players are always looking for another flat, empty map to spam flashes all over.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

This map isn't very flat frumious
Post Reply

Return to “Map Releases”