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Expanded River Confluence Remade!

Posted: 11 May 2005, 21:55
by [K.B.] Napalm Cobra
Here's my remade version of the cavedog map Expanded Confluence.

Image

-1kx1k texture!
-Terragen rendered heightmap that align's properly!
-Tree's but not ridiculous amounts!
-Randomly generated metal and plenty of it!
-Even numbers north, odd numbers south!
-6 player max!
-Nice gameplay!

http://www.fileuniverse.com/?page=showitem&ID=764

I may make a revised version if there are any major complaints, so criticism is welcomed.

Posted: 11 May 2005, 22:05
by Buggi
Sweet! *downloads*

Where's this Terragen I am reading about? I must have the precious!!

^_^

Posted: 11 May 2005, 23:46
by GrOuNd_ZeRo
how do you render terragen maps from top-down perspective? I can only get 75 degrees down, never 90...what am I doing wrong? how do I convert terragen redered pictures to the spring format? I'd really like to get my hands dirty :)

Posted: 12 May 2005, 05:33
by [K.B.] Napalm Cobra
Turn off all environmnetal settings and in camera settings tick orthographic and then click auto setup. You may have to move the sun to ninety degrees to not auto render shadows.

Posted: 16 May 2005, 10:13
by NOiZE
it does not hav starting points..

Posted: 17 May 2005, 07:28
by [K.B.] Napalm Cobra
Wha? Did you copy .smd as well as .sm2?

Posted: 17 May 2005, 22:25
by Tangaroa
How come you did not smooth out the corners in the rivers? TA spring maps are capable of doing that much more easily that OTA maps, so why not take advantage of it?

Posted: 18 May 2005, 00:17
by Storm
Because he'd have to redraw the entire map by hand in Photoshop in order to do that. This is a port, not creation.

Posted: 18 May 2005, 00:21
by chillaaa
NOiZE wrote:it does not hav starting points..
Having the same issue, both smd and sm2 files are in the map directory.

Posted: 18 May 2005, 06:08
by [K.B.] Napalm Cobra
it does not hav starting points..

Having the same issue, both smd and sm2 files are in the map directory.
Hmm, can you be more descriptive? Do you get any errors?
How come you did not smooth out the corners in the rivers? TA spring maps are capable of doing that much more easily that OTA maps, so why not take advantage of it?
Maybe I will, you'll just have to wait and see.

Posted: 18 May 2005, 07:10
by ILMTitan
Every time I start a game, both commanders are in the upper left isle.

Posted: 18 May 2005, 12:54
by [K.B.] Napalm Cobra
Hmm, thats what I get when theres no smd for a map. Are you sure its in there with the same name?

Posted: 18 May 2005, 13:12
by SavageBT
If there's a '.' in the mapname it wont handle it properly and it doesn't seem to find an smd...

Posted: 18 May 2005, 13:42
by Storm
Yes, that is the problem.

Fixed the problem and upgraded it to 0.3 so people see the difference. Uploading now.

Posted: 18 May 2005, 13:47
by SavageBT
Network gaming could be a problem if everyone renames their version slightly differently to everyone else.
I think there's a moral here mappers...