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Posted: 06 Jul 2007, 05:40
by smoth
protip: you have to use version numbers, if you do not people with the old map can join then new one and they will desync.

Posted: 06 Jul 2007, 08:01
by Eaglebird
smoth wrote:protip: you have to use version numbers, if you do not people with the old map can join then new one and they will desync.
Alright. I'll keep that in mind, and see about updating the names on the others.

UPDATED with version numbers. v1.2 is the original with the skybox I made, and 1.3 is the version with the core prime water and skybox.

If you're watching this thread and have desync errors, please check/reload the version.

:edit: surprising though, 41 downloads altogether. :wink:

Posted: 06 Jul 2007, 15:26
by AF
Why is it a 25MB download if tis the same small texture repeated over and over again?

Posted: 06 Jul 2007, 18:38
by Eaglebird
AF wrote:Why is it a 25MB download if tis the same small texture repeated over and over again?
There's a smaller one that's newer, because I switched out my HUEGZ skybox with the coreprime.dds

Posted: 06 Jul 2007, 19:54
by jackalope
smoth wrote:
1v0ry_k1ng wrote:huge maps fail
I am waiting for huge maps, gundam will be able to really utilize them in the future.
how does that work? I thought you could only have 6 mexes in gundam.

Posted: 06 Jul 2007, 19:57
by smoth
this isn't a gundam discussion thread but in the future there are going to be larger transports and units that are as big or bigger then the gallop.

Posted: 06 Jul 2007, 22:15
by Neddie
jackalope wrote:
smoth wrote:
1v0ry_k1ng wrote:huge maps fail
I am waiting for huge maps, gundam will be able to really utilize them in the future.
how does that work? I thought you could only have 6 mexes in gundam.
Area, rather than mex control, is a resource.