Seven Islands remake: Released!!! - Page 3

Seven Islands remake: Released!!!

All map release threads should be posted here

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You're crazy.

Poll ended at 09 Jul 2007, 00:33

Yes
2
10%
Do it! I'd love a huge battlefield!
12
57%
Think of the gamers! Oh won't someone THINK OF THE GAMERS!?
7
33%
 
Total votes: 21

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

protip: you have to use version numbers, if you do not people with the old map can join then new one and they will desync.
0 x

User avatar
Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

smoth wrote:protip: you have to use version numbers, if you do not people with the old map can join then new one and they will desync.
Alright. I'll keep that in mind, and see about updating the names on the others.

UPDATED with version numbers. v1.2 is the original with the skybox I made, and 1.3 is the version with the core prime water and skybox.

If you're watching this thread and have desync errors, please check/reload the version.

:edit: surprising though, 41 downloads altogether. :wink:
0 x

User avatar
AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Post by AF »

Why is it a 25MB download if tis the same small texture repeated over and over again?
0 x

User avatar
Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

AF wrote:Why is it a 25MB download if tis the same small texture repeated over and over again?
There's a smaller one that's newer, because I switched out my HUEGZ skybox with the coreprime.dds
0 x

User avatar
jackalope
Posts: 694
Joined: 18 Jun 2006, 22:43

Post by jackalope »

smoth wrote:
1v0ry_k1ng wrote:huge maps fail
I am waiting for huge maps, gundam will be able to really utilize them in the future.
how does that work? I thought you could only have 6 mexes in gundam.
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

this isn't a gundam discussion thread but in the future there are going to be larger transports and units that are as big or bigger then the gallop.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

jackalope wrote:
smoth wrote:
1v0ry_k1ng wrote:huge maps fail
I am waiting for huge maps, gundam will be able to really utilize them in the future.
how does that work? I thought you could only have 6 mexes in gundam.
Area, rather than mex control, is a resource.
0 x

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