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Re: Eternal Struggle 0.5

Posted: 26 Jul 2008, 15:40
by LordMuffe
it sure is

Re: Eternal Struggle 0.5

Posted: 26 Jul 2008, 16:48
by clericvash
So is this mod alive and under active dev?

Re: Eternal Struggle 0.5

Posted: 27 Jul 2008, 04:38
by smokingwreckage
This mod works with the current Spring release, and KAIK will play it too.

Re: Eternal Struggle 0.5

Posted: 28 Jul 2008, 16:51
by LordMuffe
its still under development...

just slow like something that is really slow... like... IW or something ;)

Re: Eternal Struggle 0.5

Posted: 29 Jul 2008, 12:52
by Wolf-In-Exile
Good to hear. I like your ship designs alot, and the gameplay feels like it has good potential so keep it up. :-)

Re: Eternal Struggle 0.5

Posted: 30 Jul 2008, 08:24
by smokingwreckage
Yeah, the ship designs are really nice.

Re: Eternal Struggle 0.5

Posted: 03 Aug 2008, 06:02
by goduranus
5.13 came out, no info?

Re: Eternal Struggle 0.5

Posted: 03 Aug 2008, 23:15
by LordMuffe
sorry

just some small changes ...

- buildships can no longer assist
- mines dont damage each other
- Supportfregs energy output reduced to 20
- some small balancing changes

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 09:40
by Spawn_Retard
This Mod needs to be played a hell of alot more, im rezzing this thread because its easier to get more people aware of it here.

I wish LordMuffe was more active.

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 17:45
by LordMuffe
Well i am active, just not in this forum. Most of the time i spend in the lobby...

Im still working on the third side, will post some screens as soon as im finished with them. It was really hard for me to find a "style" for them and i fear that it dont look good.

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 17:49
by Hoi
show more updates please, it's a good thing to post when you've finished a model/unit.

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 17:50
by Forboding Angel
I tried it, but tbh I was dissappointed. It seems to show so much promise, but iirc it wasn't that exciting visually which kinda ruined it for me. Have you considered hooking up with KDR in THIS? Mebbie you could port some of the really neat stuff over, etc.

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 17:55
by Hoi
It's cool, just not done, need better space maps!

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 18:10
by LordMuffe
Hoi wrote:show more updates please, it's a good thing to post when you've finished a model/unit.
Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
Until i get strong enough to make the texture... which i will certainly hate... and start over again... usw...
So showing a finished unit is happening when i will release the next version... normaly.
This time a bit earlier, because i would like to know what peole think about it. Therefor, i will need to "finish" all 20 units.

@Forb

When you say visually, do you refer to
- models
- texture
- effects
- overall style?

Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;)

Sadly i dont have time for testing THIS, but im sure its as great as people say. But i also think that KDR has its own plans for that.
Hoi wrote:It's cool, just not done, need better space maps!
Thats right, although Cosmos is really cool :)

Re: Eternal Struggle 0.5

Posted: 23 Sep 2008, 18:12
by Hoi
Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
It is, people can give tips, ect.

Re: Eternal Struggle 0.5

Posted: 25 Sep 2008, 13:44
by clericvash
Glad to hear your still around because i love the game :D

Re: Eternal Struggle 0.5

Posted: 25 Sep 2008, 15:22
by panzeriv2
This game too boring for me IMO (of course).
This game too easy for me to win (VS. AI) IMO (of course).
This game...babble babble blah blah.

Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...

You need more ships!!

What happened to final frountier btw?

Re: Eternal Struggle 0.5

Posted: 25 Sep 2008, 15:34
by smoth
LordMuffe wrote: Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;))
I thought it looked great and I am a pretty harsh judge of texturing.

Re: Eternal Struggle 0.5

Posted: 27 Sep 2008, 09:14
by smokingwreckage
The textures and models are of a very high standard in this game.

Re: Eternal Struggle 0.5

Posted: 28 Sep 2008, 18:51
by Spawn_Retard
I think so far, textures in this mod are far better than FF.

The game is really fun, my only comment is that its way to laggy playing the game with more than 2 players.

fx are great, although diffrent explosions would be nice and weapon charging.

also nargar missles are a tad to small