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Posted: 28 Apr 2007, 03:07
by smoth
Lordmuffe, I was wondering who was behind that! Please tell me you are continuing this project!

Posted: 28 Apr 2007, 05:18
by bwansy
The Dolgear anti-fighter frigate seems to be too good against ships.

Posted: 28 Apr 2007, 09:50
by LordMuffe
@ smoth: thanks for your interest. I will finish 0.5 and maby 0.6 for spring. but i plan to switch to Supcom after i learn the LUA-stuff.

@bwansey that issue is solved in the 0.42, but i want first to finish the whole changes of balancing and include the new shiptypes before releasing. I hope its not to imba atm. In fact, i always thought that the Attack frigate is stronger for that task, compared to the price.

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 12:25
by LordMuffe
update


it would be cool if Trademark could add the new version to the modinfo site.

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 12:38
by imbaczek
omigawd.

LordMatt: add as an installer option perhaps?

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 12:53
by LordMuffe
that would be a great honor fo rme, but i fear that the mod lacks the cool and nice explosions and ceg effects like MAD FF.

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 14:10
by Saktoth
Great to see this, LordMuffe! Sorry i couldnt keep developing that balance version- i hit a bunch of obstacles that just made it impossible to keep working on it until the next version of spring. I really wanted to finish that one off.

Anyway, this is good to see.

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 20:29
by kiki
this looks SOOOOOooo omfgadwseom. I will try it

Re: Eternal Struggle 0.5

Posted: 26 Dec 2007, 22:04
by BaNa
Wow this is cool. Thumbs up!

Re: Eternal Struggle 0.5

Posted: 28 Dec 2007, 04:12
by kiki
why isnt this way more popular than it is?

Re: Eternal Struggle 0.5

Posted: 28 Dec 2007, 04:47
by Pressure Line
because its not BA? who knows?

Re: Eternal Struggle 0.5

Posted: 28 Dec 2007, 04:48
by kiki
Ill have to start a new es and ff trend. Help me out here plx

Re: Eternal Struggle 0.5

Posted: 28 Dec 2007, 04:59
by REVENGE
My main complaint about FF and ES and basically all air based mods is the poor performance mid to late game. A big FF/ES game means super cpu spikage and game speed reduction for a large number of people who play.

What I want to see is firstly, resync code implemented. Then in the following Spring builds, why not focus on improving engine efficiency rather than adding new features.

Re: Eternal Struggle 0.5

Posted: 28 Dec 2007, 05:20
by kiki
i see, thats why

Re: Eternal Struggle 0.5

Posted: 30 Dec 2007, 11:50
by LordMuffe
thats why i limited the number of little ships to 200 per side.

This way its still playable on medium (16x16) maps for me with 4 players. And i have only an 1.8 intel and a oldoldold x600 Ati-card. But its true that the performence could be better, maps like Cosmsos arent really playable atm.

Re: Eternal Struggle 0.5

Posted: 04 Jan 2008, 17:32
by imbaczek
LordMuffle: try the Really New collide=0 fbi tag. See changelog for details.

Re: Eternal Struggle 0.5

Posted: 05 Jan 2008, 17:07
by LordMuffe
hmm.. but will it not look strange when the small fighters fly through each other ?
But on the other side, they allready pass some models, becouse the hitsphere is to small.
I will try it, maybe it will save enough to kill the unitlimit.

Re:

Posted: 05 Jan 2008, 17:16
by Smiff
LordMuffe wrote:@ smoth: thanks for your interest. I will finish 0.5 and maby 0.6 for spring. but i plan to switch to Supcom after i learn the LUA-stuff.
well that's put me off trying this..
why not stay with the free engine? :)

players don't have to buy supcom.
if you need more engine features i expect you'll find spring devs more responsive than supcom devs..

/me gets off soap box

Re: Re:

Posted: 06 Jan 2008, 00:20
by kiki
Smiff wrote:
LordMuffe wrote:@ smoth: thanks for your interest. I will finish 0.5 and maby 0.6 for spring. but i plan to switch to Supcom after i learn the LUA-stuff.
well that's put me off trying this..
why not stay with the free engine? :)

players don't have to buy supcom.
if you need more engine features i expect you'll find spring devs more responsive than supcom devs..

/me gets off soap box
+1

Re: Eternal Struggle 0.5

Posted: 06 Jan 2008, 00:33
by smokingwreckage
This is VERY pretty so far.

EDIT: why switch to Supcomm? Larger audience?