Eternal Struggle 0.53 - Page 6

Eternal Struggle 0.53

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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Re: Eternal Struggle 0.5

Post by Boirunner » 08 Jun 2009, 18:12

FLOZi wrote:I'm drunk.

I'm upset.

Bug me about this until I help you fix it.

Really.
Just dropping in to say you are made of rock and win.
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.52

Post by LordMuffe » 08 Jun 2009, 21:10

@Valence

thx, glad you like it.

The best looking map so far for ES shoudl be Cosmos, but its a very large map. I, for my self, prefer to play on smaller maps like MoonQx or NightskyOpera. The first mainly because of the interestng gamplay due to only two geospots. The later for its cool looks.

The KernelPanic maps are also quiet fun to play.a

Cosmos
http://spring.jobjol.nl/show_file.php?id=148
MoonQx
http://spring.jobjol.nl/show_file.php?id=450
NightskyOpera
http://spring.jobjol.nl/show_file.php?id=469
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6100
Joined: 29 Apr 2005, 01:14

Re: Eternal Struggle 0.5

Post by FLOZi » 09 Jun 2009, 13:47

Boirunner wrote:
FLOZi wrote:I'm drunk.

I'm upset.

Bug me about this until I help you fix it.

Really.
Just dropping in to say you are made of rock and win.
Oh shush.
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: Eternal Struggle 0.52

Post by Sgt Doom » 22 Jun 2009, 13:18

I've so far been unable to download an uncorrupted copy of jobjol (the site also has no mirrors available for the 0.52 file) Is there anywhere else to download it from?
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.52

Post by LordMuffe » 22 Jun 2009, 23:39

i┬┤ve put it the Darkstar mirror now, hope that works for you.

http://www.darkstars.co.uk/downloads/vi ... /ES052.sdz
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: Eternal Struggle 0.52

Post by Sgt Doom » 24 Jun 2009, 12:17

Nope, still doesn't work :(
EDIT: I unzipped the file with WinRar, it reported no errors. Just for some reason spring's archive mover refuses to touch it, saying it's corrupt or something.
EDIT2: after moving it manually into the mods folder, it worked fine :D
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.52

Post by LordMuffe » 24 Jun 2009, 17:08

oh, sorry about that. the archive mover is still not working with ES. I will make that clearer in the download description on jobjol.
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.52

Post by LordMuffe » 11 Jul 2009, 17:49

update to 0.53, see the first page for infos.
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.53

Post by LordMuffe » 25 Oct 2010, 21:02

update to 0.532

-Works now with the current version of Spring.

-Removed Mines, because they no longer work the way they did with spring 0.7x and i have no clue how to make them work again.

-Observer are no longer stationary. They can now be used as slow invisible scouts.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Eternal Struggle 0.53

Post by oksnoop2 » 25 Oct 2010, 21:07

Oh neat, I was looking through this thread thinking it was going to end with some post saying "why does it not work anymore?". But instead i get "it's up to date". Very excited, will check it out.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6100
Joined: 29 Apr 2005, 01:14

Re: Eternal Struggle 0.53

Post by FLOZi » 25 Oct 2010, 21:10

Nice to see ES updated. :-)
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.53

Post by LordMuffe » 25 Oct 2010, 22:35

update to 0.533

-fixed an issue with the starting storage

--------------

I will try to keep ES working with each currently in force Spring version. But it is unlikely that i will add new content to the game any time soon.

If anyone finds a bug or balance issues, please feel free to mention them here.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Eternal Struggle 0.53

Post by Wombat » 25 Oct 2010, 22:51

what is this and why i didnt know something like this exists D:

where the feck have u been!
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Eternal Struggle 0.53

Post by smoth » 26 Oct 2010, 00:33

/me is a sad panda that this doesn't get more work :(
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.53

Post by LordMuffe » 26 Oct 2010, 17:23

@Wombat: i have never left, honestly. And for the lack of advertisement, i never was really confident that ES would have a chance of being popular, due to its game-play and not being polished enough. People who search for something different on Springfiles or here at the forums will find it anyhow, and those are the people most likely to give it a chance or even like it.

@smoth: I will release it under a open license, as soon as i figure out which one to choose. So maybe somebody else will continue work on it. I┬┤m invested in another project at the time being. Maybe i will return to it at some point, but not in the next years(s).
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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Eternal Struggle 0.53

Post by Saktoth » 08 Dec 2010, 13:18

GPL or Artistic Liscence 2.0 for content is good. What sort of provisions and restrictions, if any, do you want to put in your licence?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Eternal Struggle 0.53

Post by bobthedinosaur » 08 Dec 2010, 15:53

Suggestion: release art content under CC:non-comercial, and code under gpl.
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.53

Post by LordMuffe » 22 Apr 2011, 15:25

after playing all three homeworld games once again I felt the urge to model some ( two) spaceships. Don┬┤t know if they will be a new start on the effort of creating the third side for ES, but i feel like posting them anyway and get some opinions on the overall style. The first one is intended to be a fighter-class counter, the second the same as the classic homeworld ion frigate.

---------------------------------------------------------------------------
I also released a new version of ES, which only changes the licensing for the included art to CC BY-NC 2.0 ( as suggested by bob and Saktoth). So if there is still someone out there who wants to reuse or modify this stuff, feel free to do so.

If the game gets modified and uploaded, please make sure that the name differentiates it not only by the version number from the official branch.
For example:
bad = Eternal Struggle 0.6XX - ES0.6XX.sdz
good = Eternal Struggle mynick edition 0.1 - ESMNE0.1.sdz

While it would be nice to be credited, its not necessary.

---------------------------------------------------------------------------

and now the screens:

ImageImageImageImageImageImageImage
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Eternal Struggle 0.53

Post by Erik » 22 Apr 2011, 15:49

/ignore that, it refered to the other game with that name
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.53

Post by LordMuffe » 25 Apr 2011, 12:50

... ok, i guess
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