Eternal Struggle 0.53
Moderator: Moderators
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Eternal Struggle 0.5
So is this mod alive and under active dev?
-
- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: Eternal Struggle 0.5
This mod works with the current Spring release, and KAIK will play it too.
Re: Eternal Struggle 0.5
its still under development...
just slow like something that is really slow... like... IW or something
just slow like something that is really slow... like... IW or something
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Eternal Struggle 0.5
Good to hear. I like your ship designs alot, and the gameplay feels like it has good potential so keep it up.
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: Eternal Struggle 0.5
Yeah, the ship designs are really nice.
Re: Eternal Struggle 0.5
sorry
just some small changes ...
- buildships can no longer assist
- mines dont damage each other
- Supportfregs energy output reduced to 20
- some small balancing changes
just some small changes ...
- buildships can no longer assist
- mines dont damage each other
- Supportfregs energy output reduced to 20
- some small balancing changes
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Eternal Struggle 0.5
This Mod needs to be played a hell of alot more, im rezzing this thread because its easier to get more people aware of it here.
I wish LordMuffe was more active.
I wish LordMuffe was more active.
Re: Eternal Struggle 0.5
Well i am active, just not in this forum. Most of the time i spend in the lobby...
Im still working on the third side, will post some screens as soon as im finished with them. It was really hard for me to find a "style" for them and i fear that it dont look good.
Im still working on the third side, will post some screens as soon as im finished with them. It was really hard for me to find a "style" for them and i fear that it dont look good.
Re: Eternal Struggle 0.5
show more updates please, it's a good thing to post when you've finished a model/unit.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Eternal Struggle 0.5
I tried it, but tbh I was dissappointed. It seems to show so much promise, but iirc it wasn't that exciting visually which kinda ruined it for me. Have you considered hooking up with KDR in THIS? Mebbie you could port some of the really neat stuff over, etc.
Re: Eternal Struggle 0.5
It's cool, just not done, need better space maps!
Re: Eternal Struggle 0.5
Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.Hoi wrote:show more updates please, it's a good thing to post when you've finished a model/unit.
Until i get strong enough to make the texture... which i will certainly hate... and start over again... usw...
So showing a finished unit is happening when i will release the next version... normaly.
This time a bit earlier, because i would like to know what peole think about it. Therefor, i will need to "finish" all 20 units.
@Forb
When you say visually, do you refer to
- models
- texture
- effects
- overall style?
Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi
Sadly i dont have time for testing THIS, but im sure its as great as people say. But i also think that KDR has its own plans for that.
Thats right, although Cosmos is really cool :)Hoi wrote:It's cool, just not done, need better space maps!
Re: Eternal Struggle 0.5
It is, people can give tips, ect.Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Eternal Struggle 0.5
Glad to hear your still around because i love the game :D
Re: Eternal Struggle 0.5
This game too boring for me IMO (of course).
This game too easy for me to win (VS. AI) IMO (of course).
This game...babble babble blah blah.
Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...
You need more ships!!
What happened to final frountier btw?
This game too easy for me to win (VS. AI) IMO (of course).
This game...babble babble blah blah.
Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...
You need more ships!!
What happened to final frountier btw?
Re: Eternal Struggle 0.5
I thought it looked great and I am a pretty harsh judge of texturing.LordMuffe wrote: Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi )
-
- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: Eternal Struggle 0.5
The textures and models are of a very high standard in this game.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Eternal Struggle 0.5
I think so far, textures in this mod are far better than FF.
The game is really fun, my only comment is that its way to laggy playing the game with more than 2 players.
fx are great, although diffrent explosions would be nice and weapon charging.
also nargar missles are a tad to small
The game is really fun, my only comment is that its way to laggy playing the game with more than 2 players.
fx are great, although diffrent explosions would be nice and weapon charging.
also nargar missles are a tad to small