EE version 0.173 Final (no more stuffs)
Moderator: Moderators
Looks great! Might still be some confusion between AA and artil (Longer gun on the artil, facing upwards by default, or both?), not sure about the flat grey panel on the roof of the rocket bot (Larger rocket pods might be better), and dont know if i like the green strip on the plasma (Green on the guns is good, but i can see you wanted max visual impact).
Also, for uniformity, wont the other bots need to be changed to comply to this design (Esp the plasma?). One of the things that helps the most with instant recognition is consistency.
Finally, my #1 change to any unit would be to put more black/yellow stripping on the tech2 urc construction bot. I know the argument 'You dont need to identify individual units, send them in groups' but you really do need to identify construction bots.
Also, for uniformity, wont the other bots need to be changed to comply to this design (Esp the plasma?). One of the things that helps the most with instant recognition is consistency.
Finally, my #1 change to any unit would be to put more black/yellow stripping on the tech2 urc construction bot. I know the argument 'You dont need to identify individual units, send them in groups' but you really do need to identify construction bots.
*_*
dont use block colours like that(photoshop lol?), it makes the detail on the surrounding textures look 10x worse.
And the flamer bot doesnt need the red tanks at all, it was fine as it was.
For the ecm bot instead of adding a big grey mesh on the top, instead make the spikes that jut out of the side longer and make the central torso bigger and taller (note I didnt say to chaneg the shape ro size of the legs so no walking script changes)
dont use block colours like that(photoshop lol?), it makes the detail on the surrounding textures look 10x worse.
And the flamer bot doesnt need the red tanks at all, it was fine as it was.
For the ecm bot instead of adding a big grey mesh on the top, instead make the spikes that jut out of the side longer and make the central torso bigger and taller (note I didnt say to chaneg the shape ro size of the legs so no walking script changes)
But those are GD UNITS!Fanger wrote:It seems the mark II URC combat units were causing confusion amongst field commanders. The poor preformance of this iteration of URC combat unit has forced URC high command to redesign the turret housing for all light combat units effective immediately. It is hoped this new design will provide for more effective combat use and ease of identification by field command personal...
ARGH! Now I'm really lost...ugh. Never mind, screw it. Does this mean I'll need to get new glamor shots for the wiki?
YES!
Dang.
*sighs* cannot please everyone.AF wrote:dont use block colours like that(photoshop lol?), it makes the detail on the surrounding textures look 10x worse.
No it wasn't. People bitched too much about it before that they could not determine one unit from another, that included the flamer.AF wrote:And the flamer bot doesnt need the red tanks at all, it was fine as it was.
It always looked like that, you know that.AF wrote:the ecm bot instead of adding a big grey mesh on the top, instead make the spikes that jut out of the side longer and make the central torso bigger and taller (note I didnt say to chaneg the shape ro size of the legs so no walking script changes)
OOOOOOOH. I should have assumed that from the start. Well that's fine then, I'm sure a good texture will make it look fine. I mean, just look at Gears of War. That was all in the texture...and the chainsaw bayonet.Fanger wrote: Those "solid" colors except for the Flame bot are Placeholders atm for an actual texture I will make...
Mmm...chainsaw bayonet.
It doesnt have to be that garish colour though, I was and still am hoping those 2 images are a big joke.
When I and others said to change textures and make more geometry changes, these werent what we were suggesting, these are design changes that change the overall way the unit looks in an unsightly way, they clash bigtime.
What I would ahve liked to ahve seen would be some extra textures added in keeping with what the rest are for example maybe a darkish panel that looks similair tot he rest save in colour on a top quad, a weapon turrets size and position and resting positions changed around, defining features made mroe apparent, not totally rehashed into something which is actually uglier than the original.
The units in that image are worse than the original EE units in 0.163, they're huge step down aesthetically, and the gameplay benefits can be gotten without these changes. Put the wings files up for everyone and lets see what suggestions we get, but suffice to say I'd rather play with the existing units and pretend I know what I'm commanding than play with these new ones.
When I and others said to change textures and make more geometry changes, these werent what we were suggesting, these are design changes that change the overall way the unit looks in an unsightly way, they clash bigtime.
What I would ahve liked to ahve seen would be some extra textures added in keeping with what the rest are for example maybe a darkish panel that looks similair tot he rest save in colour on a top quad, a weapon turrets size and position and resting positions changed around, defining features made mroe apparent, not totally rehashed into something which is actually uglier than the original.
The units in that image are worse than the original EE units in 0.163, they're huge step down aesthetically, and the gameplay benefits can be gotten without these changes. Put the wings files up for everyone and lets see what suggestions we get, but suffice to say I'd rather play with the existing units and pretend I know what I'm commanding than play with these new ones.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Basically people.. the units that have to be redone now are as follows:
URC:
lvl 2-3 regular and stealth missile
lvl 2 regular and stealth SAM
lvl 2-3 regular and stealth plasma
lvl 3 stealth flamethrower
lvl 1-2-3 ship plasma
lvl 1-2-3 ship missile
lvl 2 mortor ship
lvl 2-3 carriers
lvl 1-2-3 turret plasma
lvl 1-2-3 turret missile
lvl 1 mortor turret
lvl 1-2-3 SAM turret
lvl 1-3 aircraft plasma weapons
GD
lvl 1-2-3 missile tank
lvl 1 radar tank
lvl 3 laser tank
lvl 1-2 AAA tank
(let me know if there are any other GD units that are hard to distiguish)
URC:
lvl 2-3 regular and stealth missile
lvl 2 regular and stealth SAM
lvl 2-3 regular and stealth plasma
lvl 3 stealth flamethrower
lvl 1-2-3 ship plasma
lvl 1-2-3 ship missile
lvl 2 mortor ship
lvl 2-3 carriers
lvl 1-2-3 turret plasma
lvl 1-2-3 turret missile
lvl 1 mortor turret
lvl 1-2-3 SAM turret
lvl 1-3 aircraft plasma weapons
GD
lvl 1-2-3 missile tank
lvl 1 radar tank
lvl 3 laser tank
lvl 1-2 AAA tank
(let me know if there are any other GD units that are hard to distiguish)