EE version 0.173 Final (no more stuffs) - Page 23

EE version 0.173 Final (no more stuffs)

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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I posted a list of suggestions in the unit differentiation thread, I still think that red tanks on flamer mechs and some kind of plasma canisters on the plasma bots backs would help.

If you need a mock-up I could do one.
SeanHeron
Engines Of War Developer
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Joined: 09 Jun 2005, 23:39

Post by SeanHeron »

Zoombie: Sorry to not have been more clear, you need to open the mod file with a unzip program (7zip is nice) and then go into the "unitpics" folder. And there you have your hundreds of buildpics :). Unfortunately the Spring wiki won´t let you upload .pcx files, so you´d have to convert them to .jpg or .png first (I don´t have a program to do that at the moment).
Fanger: Is it OK to use the buildpics in the wiki ?
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Zoombie
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Post by Zoombie »

Thanks even more, Sean!
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TradeMark
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Post by TradeMark »

What mod unitpics you need?

Here are almost all mods unitpics:
http://modinfo.unknown-files.net/modit/ ... /Unitpics/

Thumbs (60x50):
http://modinfo.unknown-files.net/modit/TASdata/Thumbs/

(mod folder name is the mod file name without extension)
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

go ahead smoth if you want to make a mock up.. just dont knock yourself out over it.. Im talking more from a modeling standpoint less from a texturing standpoint..
SeanHeron
Engines Of War Developer
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Post by SeanHeron »

Your very welcome.
I also wanted to note that I admire smoth and Fanger and the rest of the E and E team, first for making such a very playable and fun mod, but even more for the grace they are showing at the moment as they are being confronted with walls of critisism (a lot of which is not constructive). I would kindly (or should that be not so kindly...) request all the people voiceing negative opinions on this mod to
a) as already has been stated, realize that what you are saying is your opinion and not fact, so don´t forget to state this yourself.
b) If you think you know it best, then put your hand where your mouth is, and actually do some of the things you think would be sensible, so you can show what you mean here.
j5mello
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Post by j5mello »

as to this mod there is only one thing left to say.

Image

:P
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smoth
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Post by smoth »

I appreciate the compliment sean but E&E is fang's mod, I help him where I can but it is fang's baby.

Fang, I was going to do a quick model modification and fire you the wings file on the forum.
bamb
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Joined: 04 Apr 2006, 14:20

Post by bamb »

smoth wrote:I posted a list of suggestions in the unit differentiation thread, I still think that red tanks on flamer mechs and some kind of plasma canisters on the plasma bots backs would help.

If you need a mock-up I could do one.
Sounds like a great idea to me on the unit distinction front.

I think the latest buildpics are a huge improvement from 0.171 btw.
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knorke
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Post by knorke »

At this point people say "wait, I suddenly think they look bad."
I dont ever remember anybody saying the buildpics look are bad, as in ugly.
The problem has always been that it was too hard to tell which unit is what picture and that did not really change in the evolution of the pictures.

Somewhen last year I posted this picture:
Image
I remember someone said he liked it but it was probally too ugly.
Personally, I have no problem with buildpictures that are no real screenshots but some icon-like drawing. Also notice, how you can recognize the units, even on the smaller thumbnail!

Another idea, the picture does not have to show the whole unit.
If the chasis for all level 1 is the same, there is no reason to show it.
A zoom on the weapon/important part is enough.
I guess other people had these ideas before, why were they dropped?
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OOmiz
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Post by OOmiz »

Imho the buildpics in 0.173 kick ass! But I guess I'm such a fanboy... :roll:
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Fanger
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Post by Fanger »

Well we will most likely have to redo the pics AGAIN.. as I am remodeling all the lvl 1 URC turrets.. I will probably remodel a few lvl 1 GD turrets, and a few of the lvl 2 turrets as well.. and lvl 3 possibly.. at least for URC..
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AF
AI Developer
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Post by AF »

s3o?!?!??!?!

This time try varying them in such a way like, maybe for the rocket tower the rocket pods arent sitting ontop of the tower but instead are attatched to the side of the tower 2/3's the way up, or the sam has a turn table at the top with pods facing straight up (whereas atm they face ahead like the rocket pods making it harder to tell apart).
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knorke
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Post by knorke »

Whats wrong with the turrets? Design change or fixing errors?

http://www.abload.de/image.php?img=ee_lasertanksslt.jpg
burn!
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Fanger
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Post by Fanger »

erm no not likely
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Zoombie
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Post by Zoombie »

So...what's meant to be shown by this picture? A Khrushchev getting owned by five Taigas?

Well guess what...five Taigas, when concentrating fire on anything, WILL own it because lasers are like BEOOOOOW!

PS: I can't seem to think of Khrushchevs as just ├óÔé¼┼ôMedium Battle Tanks├óÔé¼┬Ø any more. Stupid Wiki...making my brain hurt.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

knorke wrote:Whats wrong with the turrets? Design change or fixing errors?
Design change due to some people only being capable of bitching as opposed to learning.
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Zoombie
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Post by Zoombie »

I'm still confused as to what the picture is supposed to show.
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Fanger
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Post by Fanger »

It seems the mark II URC combat units were causing confusion amongst field commanders. The poor preformance of this iteration of URC combat unit has forced URC high command to redesign the turret housing for all light combat units effective immediately. It is hoped this new design will provide for more effective combat use and ease of identification by field command personal...
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TradeMark
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Post by TradeMark »

Look at the old buildpics:
http://modinfo.unknown-files.net/modit/ ... te_v_0.163

You can see difference much better.

Please dont add any subicons there, like stars etc, they just makes it look messed up, as it was in one of the older versions:
http://modinfo.unknown-files.net/modit/ ... te_v_0.170
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