TA: Kingdoms Spring!!!!!! Its Out, see within for details - Page 5

TA: Kingdoms Spring!!!!!! Its Out, see within for details

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Shadowlord
Posts: 25
Joined: 02 Dec 2006, 17:48

Post by Shadowlord »

There could be a torrent lurking about somewhere, with the expansion. Mabye i might decide to implement TAK into Supcom, imagine like huge armies of dragons on 20km maps
SoMA-6T6
Posts: 16
Joined: 22 Sep 2007, 16:51

Post by SoMA-6T6 »

Yeah but you'd want a torrent of just the original game.
Since the patch has creon anyway.

But yeah TAK in supcom has been thought of before.

Just most of the supcom players arent very helpful when it comes to TAK lol
Shadowlord
Posts: 25
Joined: 02 Dec 2006, 17:48

Post by Shadowlord »

It might for me be straightforward for putting it into supcom, im a skilled modder for sure and if correctly done it may just be as simple as exporting the 3do to 3ds with uv map, import into blender and export as a .sca and i could then use a simple .bp file to import the unit.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

20km aren't all that large if you don't make your units tiny.
Shadowlord
Posts: 25
Joined: 02 Dec 2006, 17:48

Post by Shadowlord »

They will be, if not imagine hundreds of units on 80kmx80km maps then, as thats the max
SoMA-6T6
Posts: 16
Joined: 22 Sep 2007, 16:51

Post by SoMA-6T6 »

I hate big maps lol

Dont understand why people like spending hours playing 1 game.

I'd rather spend 1 hour playing 2-4 games instead.
Much more rewarding I think.
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KDR_11k
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Post by KDR_11k »

Depends on the mod, in Gundam a big map is necessary to provide enough room for maneuvers but games last maybe 20 minutes.
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

KDR_11k wrote:Depends on the mod, in Gundam a big map is necessary to provide enough room for maneuvers but games last maybe 20 minutes.
Fifteen if you're up against KDR, curse it.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I can lose in 5.
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

rattle wrote:I can lose in 5.
YOU'RE ON!

Race to lose, children, race to lose!

Anyway, back to the topic at hand, I'm pretty sure it will be less work on the whole to bring TA:K to this engine than to Supreme Commander, and I may even make a few maps for ye if you do so.
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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

PicassoCT wrote:What would be Spring without that little "One last Game before the Lawyerletter arives Tension?"... Still great to have Kingdoms here..
The games kinda dead, along with Total annhilation... then again chris taylors alive... but he's probally dosn't know about us... :roll:
Shadowlord
Posts: 25
Joined: 02 Dec 2006, 17:48

Post by Shadowlord »

Chris Taylor would know of TA spring community, if youd notce, hes been taking features from Spring and putting them in Supcom, not to mention the fact the he has on a few occasions mentioned of TA Spring
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Shadowlord wrote: he has on a few occasions mentioned of TA Spring
pix or it didn't happen! (links are fine, too)
Shadowlord
Posts: 25
Joined: 02 Dec 2006, 17:48

Post by Shadowlord »

damn, lost it, but i know remembering seeing one preview where he mentioned TA spring once only.
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rattle
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Post by rattle »

I find the thread's title a bit distracting...
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

back to kingdoms:
I think the idea would work as long as it it cleaned up a bit and fixed. e.g. some of the units wont attack and the buildings have purple around them
AxlRoseRX
Posts: 11
Joined: 14 Nov 2005, 07:08

Re: TA: Kingdoms Spring!!!!!! Its Out, see within for details

Post by AxlRoseRX »

http://www.kingdoms-rx.com/spring.php

sorry never found time to complete this mod, is just too much work, and time I dont have no more
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: TA: Kingdoms Spring!!!!!! Its Out, see within for details

Post by kiki »

so........ what now?
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