Seems like it doen't matter what someone writes, he will get flamed by someone.1v0ry_k1ng wrote:urgh. thats all totally retarded.
all air defences are incredibly efficent against gunships because they bunch up and chain explode. fighters and flak rape gunships. they dont need to be as poor as they are atm.
Ok some numbers:
Brawler: 1030 hp, 150 selfdmg --> 7 start a chain
Rapier: 1000 hp, 15 selfdmg <-- a typo?? --> 67 start a chain
Blade: 1800 hp, 45 selfdmg --> 40 start a chain
Cutlass: 980 hp, 25 selfdmg --> 40 start a chain
Ok, so you have to kill seven Brawler to start a bulk chainexploding. The other will probably never. This means chain explode begins to be a problem if you attack with at least twenty of them.
If you use gunships in reasonable numbers this statement is rubbish:
Every T1 defence is worthless. They are killed quickly and do only dmg to one gunship. LRMT's and Flacks are powerfull against them, because of their big aoe. So if you reduce everyone to about 50% hp and kill some, a chain will start and clean up the rest....all air defences are incredibly efficent against gunships...
But I think exactly that is the point. A well T2 defended base is good protected against them, but you can still use bombers to kill LRMT's and Flacks and then you can finish the area with gunships.
Compare with current warefare. You will not take a helicopter to attack Air-defence. You send Stealthbomber and Cruisemissle to take them out, then you go in with ground forces who are supported by helicopters. The same strategy works fine in BA, too.
gunships are very effective @:
interception of raiders or unprotected assault forces
taking out mexes (you cant affort 5 flacker for a mex)
behind emeny lines
I am really sure that are enough possible applications for them.
And the usefull combination of Bomber, Figher and Gunships break every defence as long as somebody protects you long enough to build them.