Absolute Annihilation 2.23 - Page 67

Absolute Annihilation 2.23

All game release threads should be posted here

Moderator: Moderators

User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Zenka wrote:but erom is right. though nanospray wouldn't probably be copywrited. the concept might. sertaintly as long as the names Arm and Core are used it wount be IP free. (And the scrips, sounds, icons, names).
Can anyone tell us what needs to be done to make a mod atari IP free? it would be interesting to know.

Eventually all models would be remodelt, but caydr was busy with tech 1 last I've heared.
IANAL, AFAIK, IDDQD, in the USA, gameplay cannot by copyrighted. Thus, if you remake everything from scratch, but you have a new (differently-named/looking unit) in the place of every single OTA unit (so we have "foo" "foofighter" and "bar" "barthingy" in the place of the Arm Peewee and Core AK) then it's legit.

Fan-art is a copyright-violation, but is generally far more likely to get permission than anything that uses their actual content.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

Hellspawn wrote:I think BA=AA should be done and let Noize and Daywalker update it.

And Caydr gets time to developed his new mod ("Abolition") with all those races.
+1

BA is in very good shape atm... cause PLAYERS are balancing it.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

+1
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'll transmit these desires when I have the chance.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Pxtl wrote:IANAL, AFAIK, IDDQD, in the USA, gameplay cannot by copyrighted. Thus, if you remake everything from scratch, but you have a new (differently-named/looking unit) in the place of every single OTA unit (so we have "foo" "foofighter" and "bar" "barthingy" in the place of the Arm Peewee and Core AK) then it's legit.

Fan-art is a copyright-violation, but is generally far more likely to get permission than anything that uses their actual content.
Even if the techtree's are mirror images like that? I'd find that hard to believe. Fortunately, of course, none of the TA derrivatives we play have identical techtrees anyway, so it's a non-issue.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Absolute Annihilation 2.23

Post by Noruas »

I demand an update!
User avatar
BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Absolute Annihilation 2.23

Post by BlueTemplar »

Yes, let's go gravedigging! :-)

(So what, what do you think all those archeologists are doing? :wink: Finding long-forgotten art pieces, some of which are still worth of attention!)

Personal request: http://fileuniverse.com/?p=show&a=it&id=2689
"Maek thiz work plz" :)
Post Reply

Return to “Game Releases”