Absolute Annihilation 2.23
Moderator: Moderators
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
nice nice work.... NOT ;)
seen more crashes/bugs/errors in 1 day then ive ever seen on AA2.11 and original OTA in my entire life :). Should go back to scriptkiddy school. oh and dont forget to play original OTA some day and see how to balance things and what OTA is really about :)
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
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- Posts: 4
- Joined: 04 Oct 2006, 22:45
OMGGG, so many people complaining about a measly 80 mb download, even on 56k (who the hell has 56k and plays online games anyway) this is doable, unless your mom needs to use the phone in between.
You know most game demo's out there are between 700 mb and 2 gig right
and mods for other games go in the same range...
Great release, keep em coming!
You know most game demo's out there are between 700 mb and 2 gig right
and mods for other games go in the same range...
Great release, keep em coming!
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- Posts: 4
- Joined: 04 Oct 2006, 22:45
Did this pack include a map file that the new version of Spring can't read?
From the thread about the map Sparewood
From the thread about the map Sparewood
From the homepage:Secondly, there are four maps in this .sd7 which all use the same tile file, so if you want Sparewood for example you have to download the entire .sd7 which includes all four maps, this might lead to some confusion with people who don't visit the maps forum but hopefully it won't be the end of the world.
Also, due to improved checksumming, 7zip or zip archives can only contain a single map. This means certain maps have to be re-released in a seperate archive.