Absolute Annihilation 2.23
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Well, there's nothing stopping another modder from taking AA and making their own version. After all, AA originally started as "Uberhack with a bunch of units pulled from unit-database-websites"... or "TAUIP with brains". Logically, you can do your own "Lolsquad Annihilation" forked off of AA.Lolsquad_Steven wrote:Thanks for the work Caydr, but after you fix the problems will that be it or are you going to let someone continue with the mod? I think you should leave it to a few of the talented modders that would like to. It's an exellent game, shame to see it stop being cared for if you really want to stop.
/returns to making Excessive Annihilation, Instagib Annihilation, etc. etc. etc.
- EXit_W0und
- Posts: 164
- Joined: 22 Dec 2005, 01:33
Here is some testing me and steven did on the commando. Decided not to post it all untill we had some fun with it, Oh and we did.
-- Commando can capture while stealthed. Opponents can only see the nanolathe, and as far as I know, they receive no alert
-- Decloak radius is touch only. Properly micro'd they can avoid detection easily
-- Multiple commandos capturing capture faster
-- A single Commando captures a Core T2 Bot lab in ~40 seconds. HLT in ~25
-- Commandos are cloakable and stealth. Radar cant pick them up
-- Cloak cost is -90 energy
-- Commando metal, energy and buildtime are comparable to a Can, but a bit higher
-- Seismic detectors can point out the location of a Commando, but it still has to be uncovered before defence will fire at it
-- Seismic detectors are terrible at pinpotinging
http://www.lumberjacklodge.org/images/lol.JPG
http://isaach.dreamhosters.com/lolmando.sdf replay of altored divide from steven's comic
-- Commando can capture while stealthed. Opponents can only see the nanolathe, and as far as I know, they receive no alert
-- Decloak radius is touch only. Properly micro'd they can avoid detection easily
-- Multiple commandos capturing capture faster
-- A single Commando captures a Core T2 Bot lab in ~40 seconds. HLT in ~25
-- Commandos are cloakable and stealth. Radar cant pick them up
-- Cloak cost is -90 energy
-- Commando metal, energy and buildtime are comparable to a Can, but a bit higher
-- Seismic detectors can point out the location of a Commando, but it still has to be uncovered before defence will fire at it
-- Seismic detectors are terrible at pinpotinging
http://www.lumberjacklodge.org/images/lol.JPG
http://isaach.dreamhosters.com/lolmando.sdf replay of altored divide from steven's comic
I don't know how you got that screen, but it couldn't have been under normal circumstances. Pings are nowhere near that size. Maybe one fiftieth that size.
Available as patch or standalone: http://aaspring.tk (102 kb)2.2 --> 2.21 - "Buy a Wii or I'll Set You on Fire" Edition
Completely eliminated impulse on EMP weapons
Stumpy/Raider HP boosted by 200, DPS reduced to 75 (81)
L1 radar range boosted by 100 units
Flak now has the proper explosion effect
Commando is no longer cloakable, HP increased to 2500 (2000),
reload time increased to 19.5 (5), metal cost reduced by 100
Revised prior changelog entry: Nanotowers were never removed
Added range rings to Tracer, Nemesis
Dragon's Eye slope tolerance reduced to 18 (24)
Adjusted some weapon colors
Flak tank HP boosted 300 (1650->1950)
Added "Archangel" and "Manticore" level 2 anti-air kbots
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The mod pack is a cool experiment. I'm a little disappointed at some of the negative responses, and I don't think it is something that would really work in the long term, but it's definitely a cool experiment and may get at least a couple new players trying new mods, if for no other reason that now they don't have as much work to do to jump right into a game.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43