War Evolution 1.7
Posted: 20 Jul 2006, 02:00
========================= War Evolution =========================
Idea:
I thought it would be much fun, to have some kind of deathmatch mod. Every player starts with one single unit fighting till he is the last one standing (i call it LOS). Sounds booring to you eh? Right, so i have some other ideas to combine with it:
Introduction:
War Evolution is a fun mod. It is very different from all other existing mods for spring. And contains some nice features like level gaining or switching weapons. It also forces players to act like a team. In War Evolution you controle one single robot, which is able to gain levels for dealing damage to enemy players. With every level the unit will gain extra stuff like new weapons or armour (see upgrade list) and become stronger and stronger. The goal of this mod is, to be the last robot/team standing on the battlefield. You can choose between different mech classes, each one with its unique advantages/abilities like building defence structures or cloak and stealth abilities. For team games a mix of different classes will be better than a team of equal bots.
A) Leveling system:
If your Root gained enough experiens, he will be upgraded with one extra upgrade. The extras are completeley randomized, so at the first level there are 6 possibile different units available. In level 2 there are 6x5 = 30 possible variants and so on.
B) Mech Classes:
-== Wargod ==-
The wargod is the strongest, but also slowest Mech on the battlefield. With his strong plasma cannons he can shoot over long distance and with his gattling guns hes able to attack in close combat with high damage. The wargod has the strongest armour and the highest regeneration rate.
- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
- The mini guns (on - mode) are weapons for shorter range. They are stronger than the plasma cannons, but need a lot of energy.
-== Black Knight ==-
The Black Knight is the Close Combat Mech. He is the fastest mech, but is weak in ranged combat. With his flame thrower, he can even beat a worgod. He is the only mech who is completely stealthed. He also can jamm radars in on mode.
- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
- The flame throwers (on - mode) are weapons for short range. They are the strongest weapons on the battlefield, but need energy to fire.
-== Werewolf ==-
The Werewolf is a Combat Engineer Mech. He has medium speed, low Hit Points and only medium weapon power. But he has the ability to build defence turrets and repair other mechs. WARNING: he can only have 2 towers at the same time or they wont shoot anymore.
- The laser cannons (off - mode) are weapons for long range. They need some energy to fire
- plasma shotguns (on - mode) are weapons for short range. They are stronger than laser cannons, but only over short distance. They also cost energy to fire.
- His sentry guns can also gain a level
-== Stormlord ==-
The Stormlord is the Mine Layer and long range artillery mech. He is armed with a long range artillery which can shoot over mountains and crush defences while staying out of range of the enemy turrets. He has the ability to heal other mechs, but only very slow. He also can build two types of mines. WARNING: he can only have 11 mines at the same time or they wont explode anymore. He has medium speed and armour.
- The artillery in low trajectory mode shoors like a plasma cannon but with a it shorter range.
- The artillery in high trajectory mode can shoot ofer long ranges and also over hills and walls. It also makes high damage.
downloadable 1.7:
http://www.unknown-files.net/index.php? ... &dlid=1813
Idea:
I thought it would be much fun, to have some kind of deathmatch mod. Every player starts with one single unit fighting till he is the last one standing (i call it LOS). Sounds booring to you eh? Right, so i have some other ideas to combine with it:
Introduction:
War Evolution is a fun mod. It is very different from all other existing mods for spring. And contains some nice features like level gaining or switching weapons. It also forces players to act like a team. In War Evolution you controle one single robot, which is able to gain levels for dealing damage to enemy players. With every level the unit will gain extra stuff like new weapons or armour (see upgrade list) and become stronger and stronger. The goal of this mod is, to be the last robot/team standing on the battlefield. You can choose between different mech classes, each one with its unique advantages/abilities like building defence structures or cloak and stealth abilities. For team games a mix of different classes will be better than a team of equal bots.
A) Leveling system:
If your Root gained enough experiens, he will be upgraded with one extra upgrade. The extras are completeley randomized, so at the first level there are 6 possibile different units available. In level 2 there are 6x5 = 30 possible variants and so on.
B) Mech Classes:
-== Wargod ==-
The wargod is the strongest, but also slowest Mech on the battlefield. With his strong plasma cannons he can shoot over long distance and with his gattling guns hes able to attack in close combat with high damage. The wargod has the strongest armour and the highest regeneration rate.
- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
- The mini guns (on - mode) are weapons for shorter range. They are stronger than the plasma cannons, but need a lot of energy.
-== Black Knight ==-
The Black Knight is the Close Combat Mech. He is the fastest mech, but is weak in ranged combat. With his flame thrower, he can even beat a worgod. He is the only mech who is completely stealthed. He also can jamm radars in on mode.
- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
- The flame throwers (on - mode) are weapons for short range. They are the strongest weapons on the battlefield, but need energy to fire.
-== Werewolf ==-
The Werewolf is a Combat Engineer Mech. He has medium speed, low Hit Points and only medium weapon power. But he has the ability to build defence turrets and repair other mechs. WARNING: he can only have 2 towers at the same time or they wont shoot anymore.
- The laser cannons (off - mode) are weapons for long range. They need some energy to fire
- plasma shotguns (on - mode) are weapons for short range. They are stronger than laser cannons, but only over short distance. They also cost energy to fire.
- His sentry guns can also gain a level
-== Stormlord ==-
The Stormlord is the Mine Layer and long range artillery mech. He is armed with a long range artillery which can shoot over mountains and crush defences while staying out of range of the enemy turrets. He has the ability to heal other mechs, but only very slow. He also can build two types of mines. WARNING: he can only have 11 mines at the same time or they wont explode anymore. He has medium speed and armour.
- The artillery in low trajectory mode shoors like a plasma cannon but with a it shorter range.
- The artillery in high trajectory mode can shoot ofer long ranges and also over hills and walls. It also makes high damage.
downloadable 1.7:
http://www.unknown-files.net/index.php? ... &dlid=1813