Absolute Annihilation Realistic v0.2 - Page 5

Absolute Annihilation Realistic v0.2

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

If I recally, you launch multiple nukes either at a single point, or where the epicenter is not in the anti-nuke area, but the edge clips the target area, reducing infrastructure for an assault.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Once edge effectiveness is properly implemented nukes in AA will be much stronger.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Now i have released another version of AAR, and this will much probably be the last version before the SY's or some friendly coder has sorted out the Radar/LOS bug. It is no point in starting to develop unit weapon ranges&movement speeds as long as the balance can change totally in a single patch of spring.
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