Spring: 1944 v0.01 Alpha
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
centurion-1 wrote:Yes we do, courtesy of GZ, they work great but the running animation is ripped from the ARM Zipper fast attack kbot, and while its good its not so smooth. It is good enough for now tho, no worries.FLOZi wrote:I'll release it when its finished I imagine.Zoombie wrote:I'd also like to see that walk animation open to the public. You know for any and all mods who need infanty (Gear Commander and WD are a good ones to think of)
I thought GC/WD already had some pretty sweet infantry scripts?
Are you using the smoothanim tag? Really what i've done isn't so special. And Zoombie, the windows aren't reflective... yet. I didn't think about that. I'm responsible for making the Upspring-able textures (but Spiked does the actual UVmapping and art).
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Yes yes, it will be done.Weaver wrote:Yeah a little bounce with the lowest point where the foot on the ground passes under the body.Warlord Zsinj wrote:I think you should animate the body (torso) to be less static while the legs are moving, otherwise it looks strange.
Nice, though.
Now everyone stop nagging or I'll just keep modelling things/playing BF2 instead.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
I think all modellers could draw some inspiration for faces from this:
This is Halo 1 concept art on human characters- all of the faces are blacked out.
http://www.bungie.net/Games/Halo/Galler ... Art&page=5
Now, I realize that ingame everyone had a face (it being a FPS), but I've seen far too many (not to pick on 1944) modelers attempt to uber detail their models, esp. their infantry, when there is not only any need to - but it actually makes things look worse.
I also think modellers should pay close attention to how models were built in Command&Conquer: Generals (do a google search for screenshots if you don't have this incredible game). Now I will admit the infantry could have used maybe 5-10 more polygons for detail, but they're an excellent example of how little is needed to make something look good. Especially when coupled with GREAT scripting (which I very much enjoyed the soldier running in this thread).
(hmmm, new mod idea: TA: Attack of the Stick Figures!).
This is Halo 1 concept art on human characters- all of the faces are blacked out.
http://www.bungie.net/Games/Halo/Galler ... Art&page=5
Now, I realize that ingame everyone had a face (it being a FPS), but I've seen far too many (not to pick on 1944) modelers attempt to uber detail their models, esp. their infantry, when there is not only any need to - but it actually makes things look worse.
I also think modellers should pay close attention to how models were built in Command&Conquer: Generals (do a google search for screenshots if you don't have this incredible game). Now I will admit the infantry could have used maybe 5-10 more polygons for detail, but they're an excellent example of how little is needed to make something look good. Especially when coupled with GREAT scripting (which I very much enjoyed the soldier running in this thread).
(hmmm, new mod idea: TA: Attack of the Stick Figures!).