Spring: 1944 v0.01 Alpha
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500 aint very bad number :)FLOZi wrote:
Been playing around actually learning how to use Rhino (thanks for the tips Argh ) This model probably won't make it into the game, atleast not without some considerable remodelling in some areas to cut the tris. Obviously it's nowhere near done and already over 500.
I suspect most of it gone to the barrel... can be solved with texturing isn it ?
but I maybe cant be more efficient too... I use more and more poly today
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- Imperial Winter Developer
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- MC: Legacy & Spring 1944 Developer
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- Felix the Cat
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- Imperial Winter Developer
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Indeed it is However, its way more flexible, and accurate to use surfaces(i.e. consider intersections).Warlord Zsinj wrote:The convert from nurbs tool has to be the most innacurate, frustrating tool I've dealt with before... ever! I think I'll stick with my cubes...
~720 tris. Started the trail but it's not quite right.
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- MC: Legacy & Spring 1944 Developer
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Rebuilt the barrel and the bit it sits on. Also rebuilt the breech so it can be properly animated. Rebuilt the trail from scratch, added on the thingies at the side, and now starting to work on how the trail->gunshield and trail->gun are attached 885 tris, but not optimised in some places where it could be. Even so, will probably require quite a bit of game optimisation, but as I have said, that's really not the point of this exercise.
Edit: Out of interest, here is how the 25pdr looked in TACW/AATA:
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- MC: Legacy & Spring 1944 Developer
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Why are you doing this?
Try to cut faces as much as possible. For instance, on the right-hand perspective there's a bit of detail on the barrel housing that could probably be removed and done acceptable via textures (I'm talking about where it looks "stepped")
If you wanted, you could also save me the extreme hassle, and import it/heirarchy it into S3O format so I could go ahead and quickly skin it :D
Try to cut faces as much as possible. For instance, on the right-hand perspective there's a bit of detail on the barrel housing that could probably be removed and done acceptable via textures (I'm talking about where it looks "stepped")
If you wanted, you could also save me the extreme hassle, and import it/heirarchy it into S3O format so I could go ahead and quickly skin it :D
Purrr.
http://www.tauniverse.com/forum/attachm ... ntid=18278
http://www.tauniverse.com/forum/attachm ... 8279&stc=1
http://www.tauniverse.com/forum/attachm ... 8336&stc=1
Nearly done. Nearly. Though I think I'm turning back on my decision against the 3.7" Howitzer and that should be the counterpart to the us M1A1 and the german LeIG18 and the russian whats-i-ma-callit.
http://www.tauniverse.com/forum/attachm ... ntid=18278
http://www.tauniverse.com/forum/attachm ... 8279&stc=1
http://www.tauniverse.com/forum/attachm ... 8336&stc=1
Nearly done. Nearly. Though I think I'm turning back on my decision against the 3.7" Howitzer and that should be the counterpart to the us M1A1 and the german LeIG18 and the russian whats-i-ma-callit.