Spring: 1944 v0.01 Alpha

Spring: 1944 v0.01 Alpha

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Spring: 1944 v0.01 Alpha

Post by SpikedHelmet »

For zee eyecandy, ja?!?!

German MG42:
Image

German MP40:
Image

German Heckenschutze (Sniper):
Image
Last edited by SpikedHelmet on 05 Oct 2006, 06:10, edited 2 times in total.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Ja!!!

Looks awesome! nice job.

(Patiently waits for them to start shooting things*
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

they're wearing mascara!
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

AF wrote:they're wearing mascara!
Looks like it. One tip I learned from back in the day of low-rez graphics - don't do detailed eyes in a low-rez skin, unless your game has an anime theme. At low resolution, eyes are a dark blur. If you need to, just take a photo of a human face, drop the resolution down to the size of your model's face, and then just use that as a reference picture when skinning the face.

Otherwise a very nice model.
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Zoombie
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Post by Zoombie »

I've got one thing to say:

Image
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Neddie
Community Lead
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Post by Neddie »

Zoombie wrote:I've got one thing to say:

Image
You're crazy!
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Drone_Fragger
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Post by Drone_Fragger »

His heads going to explode! Take cover!
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well I think the guy in the plain is the one who is going to make OTHER people's heads explode. Like you fly over the germans, then cause their heads to explode.
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Das Bruce
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Post by Das Bruce »

Wait... isn't that the name of my mod?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Image

Negatory.

Axis and Allies is a trademark, so we can't use it. So we renamed.

Besides, check the last post date on that forum. Not exactly brimming with activity, eh?

Anyways. Hopefully these guys will be ingame for the testers to play with soon, since I know you're all mighty tired of the OTA ones.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

i presume it s a portage of ata for totalA
very interesting
what is your building style =is a nano visible or in close house for factory?
is your mobile builders and your commander are combat units ?
how do you solve the unrealistic nano style for a ww2 game?
it s always funny to see a dozer blade with a green jet raising a house...funny is not the good word but i not a english
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Nemo wrote:Image

Negatory.

Axis and Allies is a trademark, so we can't use it. So we renamed.

Besides, check the last post date on that forum. Not exactly brimming with activity, eh?

Anyways. Hopefully these guys will be ingame for the testers to play with soon, since I know you're all mighty tired of the OTA ones.
Fair enough, when theres only one of you RL is a bitch in 'that time of month' permanently.
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Felix the Cat
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Post by Felix the Cat »

Das Bruce wrote:Wait... isn't that the name of my mod?
The fact that you don't know the name of your own mod says a lot.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Rofl
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

http://flozi.pwp.blueyonder.co.uk/spring/video1.mpg

New running leg animation! That's a MP-40 guy.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Dude. Thats like...a damn good running thing.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Thank Springs Linear Interpolation. And Maoris.
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Molloy
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Joined: 05 Jan 2005, 22:05

Post by Molloy »

That looks incredibly good. Never thought you'd be able to get a human model to look/move that nicely in this engine.
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

FLOZi wrote:Thank Springs Linear Interpolation. And Maoris.
Everyone should bow down to Kiwis! We are teh bestest bro!
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I think you should animate the body (torso) to be less static while the legs are moving, otherwise it looks strange.

Nice, though.
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