Spring: 1944 v0.01 Alpha - Page 24

Spring: 1944 v0.01 Alpha

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FLOZi
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Post by FLOZi » 04 Dec 2006, 23:52

Image

Been playing around actually learning how to use Rhino (thanks for the tips Argh :-) ) This model probably won't make it into the game, atleast not without some considerable remodelling in some areas to cut the tris. Obviously it's nowhere near done and already over 500. :(
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pintle
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Post by pintle » 05 Dec 2006, 00:23

looks cool tho!
Im looking foward to playing this, keep it up :)
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maestro
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Post by maestro » 05 Dec 2006, 05:30

FLOZi wrote:Image

Been playing around actually learning how to use Rhino (thanks for the tips Argh :-) ) This model probably won't make it into the game, atleast not without some considerable remodelling in some areas to cut the tris. Obviously it's nowhere near done and already over 500. :(
500 aint very bad number :)
I suspect most of it gone to the barrel... can be solved with texturing isn it ?
but I maybe cant be more efficient too... I use more and more poly today :!: :shock: :o
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MR.D
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Post by MR.D » 05 Dec 2006, 06:04

You can remove the muzzle holes in the barrel, that kind of detail is easier achieved with texture, and saves a few polies..

Also you could make the cut-out for the breech a square instead of rounded, also easily shaded by texture to have the appearance of being rounded.
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FLOZi
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Post by FLOZi » 05 Dec 2006, 11:58

I know perfectly well *how* to cut the polies if need be. :P I'm just playing around learning how to use the tools properly. (and I can halve the number of tris on the muzzlebrake by using alpha for the holes and still have the inside bit modelled)

edit: and the barrel is only 60 tris, maestro :-)
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Warlord Zsinj
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Post by Warlord Zsinj » 05 Dec 2006, 13:41

What do you use to convert quads to tris, flozi?
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FLOZi
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Post by FLOZi » 05 Dec 2006, 18:00

Warlord Zsinj wrote:What do you use to convert quads to tris, flozi?
I use the Rhino Mesh from NURBS tool properly. :wink: :-)
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SpikedHelmet
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Post by SpikedHelmet » 05 Dec 2006, 20:26

Well the FlaK 38 model I made has like 3000 tris and even 100 of them onscreen doesn't cause much performance loss (with shadows ON)
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Felix the Cat
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Post by Felix the Cat » 05 Dec 2006, 23:36

Yeah, the Soviet 37mm AA gun that I modeled is the same way, pretty poly-intensive but doesn't cause performance loss.
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Warlord Zsinj
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Post by Warlord Zsinj » 06 Dec 2006, 00:22

The convert from nurbs tool has to be the most innacurate, frustrating tool I've dealt with before... ever! I think I'll stick with my cubes...
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FLOZi
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Post by FLOZi » 06 Dec 2006, 00:59

Warlord Zsinj wrote:The convert from nurbs tool has to be the most innacurate, frustrating tool I've dealt with before... ever! I think I'll stick with my cubes...
Indeed it is :-) However, its way more flexible, and accurate to use surfaces(i.e. consider intersections).

Image

~720 tris. Started the trail but it's not quite right. :?
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Neddie
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Post by Neddie » 06 Dec 2006, 01:03

Good one... looking more and more like the actual war.
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SpikedHelmet
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Post by SpikedHelmet » 06 Dec 2006, 01:42

Well that's somewhat the point. :-)
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FLOZi
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Post by FLOZi » 06 Dec 2006, 18:16

Image

Rebuilt the barrel and the bit it sits on. Also rebuilt the breech so it can be properly animated. Rebuilt the trail from scratch, added on the thingies at the side, and now starting to work on how the trail->gunshield and trail->gun are attached :-) 885 tris, but not optimised in some places where it could be. Even so, will probably require quite a bit of game optimisation, but as I have said, that's really not the point of this exercise.

Edit: Out of interest, here is how the 25pdr looked in TACW/AATA:

Image
:oops:
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SpikedHelmet
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Post by SpikedHelmet » 07 Dec 2006, 01:11

Why are you doing this?

Try to cut faces as much as possible. For instance, on the right-hand perspective there's a bit of detail on the barrel housing that could probably be removed and done acceptable via textures (I'm talking about where it looks "stepped")

If you wanted, you could also save me the extreme hassle, and import it/heirarchy it into S3O format so I could go ahead and quickly skin it :D
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FLOZi
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Post by FLOZi » 07 Dec 2006, 10:40

Fun. :-) And learning the tools.

Image
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SpikedHelmet
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Post by SpikedHelmet » 18 Dec 2006, 01:59

Meow.
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FLOZi
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Post by FLOZi » 18 Dec 2006, 02:08

Purrr.

http://www.tauniverse.com/forum/attachm ... ntid=18278

http://www.tauniverse.com/forum/attachm ... 8279&stc=1

http://www.tauniverse.com/forum/attachm ... 8336&stc=1


Nearly done. Nearly. Though I think I'm turning back on my decision against the 3.7" Howitzer and that should be the counterpart to the us M1A1 and the german LeIG18 and the russian whats-i-ma-callit. :wink:
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Felix the Cat
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Post by Felix the Cat » 18 Dec 2006, 02:56

how many polies?
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