Expand and Exterminate version 0.163 Released
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Its probally because of the firing ranges.for some reason people take massive advantage of this and ZOOM way the hell out.
In most 2D RTS (C&C, Starcraft,..) your main battle units have a range that is like 1/5 to 4/5 of the screen. If you want the same overview in E&E (or other mods) you already have to zoom out quite alot.
I, personally would like to see some other chasises (ie 6wheel for GD, like http://www.uebersetzerportal.de/bilder/ ... panzer.jpg) but of course thats your own choice.
Btw, If you are looking for inspirations for the GD mobile airfield you might take a look at this: http://apollomaniacs.web.infoseek.co.jp ... awlere.htm
(Also links with nice pictures at the bottom)
I think this vehicle would fit nicely with the GD theme.
(If the model is already finished, even better)
Knorke, GD has already been completely remodeled.. they are done.. URC is what is being worked on now and why there is no release.. currently there are 3 different chassis at lvl 1 for combat units, 5 if you count the scout, and builder.
I can conceive of adding more chassis if I was considering it, and I have been basing non battle tank designs off russian vehicles, and some other stuff..
I can conceive of adding more chassis if I was considering it, and I have been basing non battle tank designs off russian vehicles, and some other stuff..
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I didnt try rushing it.. mostly because after so long of playing ai's that die if you rush, I played by its rules and expanded unto it.krogothe wrote:Theres a lot of men about then! its a no brainer, simply rush it hard and its dead!1v0ry_k1ng wrote:if anyone can beat Kai (URC) vs yourself as GD with no handicaps on a 1v1 on Silver lake, is a real man.
(damn i really need to work on it again!)
I looked all all the new models OMFG the next version will be all good.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
i thought the only way to get the player name to show up was to give it some tag which completely clears the data on an enemy from the box thingy (like in War Evo). if that is don't, i want to see how much health an enemy com has so i can judge whether or not i should chase it and kill it even if i lose my units...Helix wrote:just found a strange bug... if i can't see a stealthed-cloaked mex i can build right on it :\
and a suggestions: what about giving the commander the player's name? just like "URC Mobile Command: Helix" or something like that. i know it's just a detail, but i think it will look good
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Thats because the command mech is not the players avatar.. your not in/or on the battlefield, you are in a command and control center of some kind off the map in some fashion. The command unit is simply a allpurpose constructor unit that can be sent in first due to its higher armor and initial resource storage/generation..