Expand and Exterminate version 0.163 Released - Page 62

Expand and Exterminate version 0.163 Released

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Decimator
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Post by Decimator »

I also put up the Grampybone autoserver so anybody can play without having to host.
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knorke
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Post by knorke »

This probally known already, but still:
-units, even T2 can often walk through gaps in GD-walls that are not perfectly lined up..maybe make them wider?
-there are black lines at the edge of explosion-sprites or something:
Image
(above the blue tank)
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Neddie
Community Lead
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Post by Neddie »

Did you rotate the walls? Because that does not work.
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knorke
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Post by knorke »

No, I only rotate the factories sometimes..
j5mello
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Post by j5mello »

not sure about the wall bug but it will get checked for sure. The black line thing has to do with explogen and i don't know if anyone has a solution to that yet? Tell me though, does it show up in other views?
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knorke
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Post by knorke »

Yes, its also visible from above.
But it does not happen with every kind of explosion I think.

Ok, I unterstand that one, also it still shouldnt be possible:
Image
They walked through without any visible difficulty...

But this is strange:
Also notice the footprints - right through the walls.
Image

Hm, looking at their long legs most URC would be able to climb over those walls anyway :shock:
j5mello
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Post by j5mello »

can u check that replay again this time select some units and hit F2 to check the passability of the area. were these your walls or someone else's?

yeah only certain graphics have that problem i believe argh mentioned in one of his dev threads somewhere.
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rattle
Damned Developer
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Post by rattle »

Those "thin lines" also appear at the end of a laser beam, this is not EE specific though. It looks like the texture is being repeated there for one or two pixel... haven't had that problem with my LOS laser weapons with custom graphics.
MrNubyagi
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Post by MrNubyagi »

discriminatingly banned by decimator
Last edited by MrNubyagi on 30 Nov 2006, 17:02, edited 1 time in total.
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knorke
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Post by knorke »

Those were my walls.
I never noticed this in any other mod and also never saw it happen with the URC barricades or the 0.163 walls.
Here is the replay, you might want to check the F2 thing for yourself I don't have time atm, sorry.
its around 20min and yea, its not very good :wink:

http://download.yousendit.com/CE51C4F86D2E81D5
Axel
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Joined: 11 Jun 2006, 23:29

A compatible AI

Post by Axel »

Helo, does anyone know about any compatible AI's , or a way to make AAI (delivered with spring) compatible with this mod??
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AF
AI Developer
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Post by AF »

Ok I shall explain this again:

EE uses hubs

The only AI that can use hubs is NTai

AAI can never work with EE for the same reason it wont work with Nanoblobz. No amount of config renaming, buildtable fiddling or keywords will get AAI to work with EE.

Goto the AI forum, download NTai toolkit, and write us a buildtree or find someone else todo it, because untill somebody does do it there wont be an AI for EE.
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yuritch
Spring 1944 Developer
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Post by yuritch »

Sorry, AF, I think you are wrong. EE 0.163 has no hubs and so AAI works good with it (not perfect - it still cannot use superweapons, but everything else works).
This is 0.163 topic, not the 0.171 one :)
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1v0ry_k1ng
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Re: Expand and Exterminate version 0.163 Released

Post by 1v0ry_k1ng »

does this exist anywhere on the internet right now?

(epic rez)
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Tribulex
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Re: Expand and Exterminate version 0.163 Released

Post by Tribulex »

I miss EE. Lets go play it...
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knorke
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Re: Expand and Exterminate version 0.163 Released

Post by knorke »

http://www.springfiles.com/show_file.php?id=2189
?
lol i remember the last thread that started like this.
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1v0ry_k1ng
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Re: Expand and Exterminate version 0.163 Released

Post by 1v0ry_k1ng »

lol im such a noob, im even the one who uploaded it onto springfiles
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