Expand and Exterminate version 0.163 Released
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Your annalysis was contradictory to ALOT of gameplay testing by serious players. You also didn't provide any evidence, further damaging your arguement._YAN_ wrote:if u posted a reply just to tell me i suck in ee ur an idiot..
and if u say something like that write something to support ur argument..
Or we're defending them from your baseless attacks._YAN_ wrote:interesting how people feel the need to defend someone else... ahh
sheep...the masses
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Heh, Yan, whenever I take after someone on this forum I am rarely backed up. The entire time I've been here for the most part it has always been me vs entire community, even when I'm right.
Perhaps you missed a few things. Here is a list of my maps:
Battle for PlanetXVII-v01.sd7
Canyon Trio v3: Canyon Wasteland-v02, Vegan Canyon-v02, Flooded Canyons-v3
Canyon_Redux-v01
County_Crossing v03
Deserted_Gully-v05
Divided_Shores-v03.sdz
Evergreen_Haven-v03.sd7
Foothill Basin-v02
Foothills-v08.sd7
Glacier Pass
Glacier_Plateau-v03.sd7 and Tidewater Glacier v01
Greenheaven-v05.sd7
Koth-v03.sd7
Marshlands v-05
Mountain Range v0.6
Okiriver_Remake-v01
Parched_Mesa-v04.sd7
Pathways-v04.sd7
Placid_Stream-v03
Shore2Shore_Remake-v01
The_Wastes-v02.sd7
Whakamutunga_Riri-v04.sd7 and Resting_Place-v04.sd7
Winter_Wonderland-v01
Courtyard-v01.sd7 [20x20]
Hills and Valleys v9
Long_Division-v01.sd7
Silt_Outcropping-v01.sd7
Wishing_Well-v01.sd7
Plateau Divide [32 x 16]
Martian Battlegrounds
Red Triangle Remake
Industrial Mountain
Oh yeah btw, I have absolutely no experience in mapping and I'm a total noob
Perhaps you missed a few things. Here is a list of my maps:
Battle for PlanetXVII-v01.sd7
Canyon Trio v3: Canyon Wasteland-v02, Vegan Canyon-v02, Flooded Canyons-v3
Canyon_Redux-v01
County_Crossing v03
Deserted_Gully-v05
Divided_Shores-v03.sdz
Evergreen_Haven-v03.sd7
Foothill Basin-v02
Foothills-v08.sd7
Glacier Pass
Glacier_Plateau-v03.sd7 and Tidewater Glacier v01
Greenheaven-v05.sd7
Koth-v03.sd7
Marshlands v-05
Mountain Range v0.6
Okiriver_Remake-v01
Parched_Mesa-v04.sd7
Pathways-v04.sd7
Placid_Stream-v03
Shore2Shore_Remake-v01
The_Wastes-v02.sd7
Whakamutunga_Riri-v04.sd7 and Resting_Place-v04.sd7
Winter_Wonderland-v01
Courtyard-v01.sd7 [20x20]
Hills and Valleys v9
Long_Division-v01.sd7
Silt_Outcropping-v01.sd7
Wishing_Well-v01.sd7
Plateau Divide [32 x 16]
Martian Battlegrounds
Red Triangle Remake
Industrial Mountain
Oh yeah btw, I have absolutely no experience in mapping and I'm a total noob
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Yan.. pretty much everyone but you.. and the faceless thousands who have not said anything and thus dont count.. have said they disagree that artillery is not to effective, porcing is not a problem and that playing on chokepoint maps does not result in absolute domination by artillery..
Several people have mentioned they find artillery tricky to use and requiring more skill than regular units.. and I have already stated that I intend to remove the whole move while shooting ability of lvl 1 artillery.. lvl 2 artillery already has this and lvl 3 artillery functions completely different.. this means roughly that you need to rearrange your argument are you still on that stance.. stop just attacking people...
Several people have mentioned they find artillery tricky to use and requiring more skill than regular units.. and I have already stated that I intend to remove the whole move while shooting ability of lvl 1 artillery.. lvl 2 artillery already has this and lvl 3 artillery functions completely different.. this means roughly that you need to rearrange your argument are you still on that stance.. stop just attacking people...
also arty can be great for feints and bluffs, it FORCES your opponent to conform to what YOU want him to do
so scout his stuff
and adjust
eg: he has a crapload of T1 plasma bots
get 2-3 units of arty pounding away at them and keep the scouts coming, when he moves to counterattack your unprotected arty completely annihilate his mines or his plants
he can counter this by scouting etc
its how the game is played at a higher level
Now...better brush up my E&E skills since i have a lot of spare time on my hands and the last time i played this mod i quite enjoyed it
Spam accounts away! :D
so scout his stuff
and adjust
eg: he has a crapload of T1 plasma bots
get 2-3 units of arty pounding away at them and keep the scouts coming, when he moves to counterattack your unprotected arty completely annihilate his mines or his plants
he can counter this by scouting etc
its how the game is played at a higher level
Now...better brush up my E&E skills since i have a lot of spare time on my hands and the last time i played this mod i quite enjoyed it
Spam accounts away! :D
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- Posts: 501
- Joined: 18 May 2006, 21:19
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31