Expand and Exterminate version 0.163 Released
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Well, uhhm, my first post kinda hinted at it being badassForboding Angel wrote:Was originally supposed to be the both of us, and I was the one that requested those features, but what you see there is all lathan. Pretty bad ass huh?Snipawolf wrote:Duuuhuuuhuhde....
VERY BADASS!
Lathan and FA made that I suppose? XD
Im not much of an ee player... but credit where its due.. GOOD GAWD DAYYYME! if that aint the lovliest snowy thing Ive seen in spring then Im a bearded gnome!
can i make a small request though?
some decals along those pipes? something along the lines of "BigSteve rulez" or "Bigsteve is such a hottie" perhaps?
^^
can i make a small request though?
some decals along those pipes? something along the lines of "BigSteve rulez" or "Bigsteve is such a hottie" perhaps?
^^
Last edited by BigSteve on 09 Sep 2006, 16:28, edited 1 time in total.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Some toughts
I have been playing this mod for 2 weeks in a row. Some things I would like to say about it
1) It is awesome! The style and the way each side plays is impressive
2) Ppl complaining about the way the defenses work should just shut up. They work right away they should considering the different levels (Light can stand light units, medium can stand medium and so on, as long as it isnt a single turrent against an army). The different choices of weaponry allows very clever strategies (try playing with the laser bankers so they stand half visible from a montain and put some rockets/artillery full visible but behind the starting line of sight). Pity I still didnt made AA build a single medium defense on his own
3) I think the level 1 aircrafts, specially GD choppers need some work, as it is now, they are (almost) useless
4) I think it would be interesting in seeing some kind of armed mex for level 3. Dont need to get that much more metal then advanced, but being armed would be cool and present a choice for metal when the level 1/2 arent right available
5) Cant wait for the NI be complete. Just looked at it and looks awesome. Keep up the good work.
1) It is awesome! The style and the way each side plays is impressive
2) Ppl complaining about the way the defenses work should just shut up. They work right away they should considering the different levels (Light can stand light units, medium can stand medium and so on, as long as it isnt a single turrent against an army). The different choices of weaponry allows very clever strategies (try playing with the laser bankers so they stand half visible from a montain and put some rockets/artillery full visible but behind the starting line of sight). Pity I still didnt made AA build a single medium defense on his own
3) I think the level 1 aircrafts, specially GD choppers need some work, as it is now, they are (almost) useless
4) I think it would be interesting in seeing some kind of armed mex for level 3. Dont need to get that much more metal then advanced, but being armed would be cool and present a choice for metal when the level 1/2 arent right available
5) Cant wait for the NI be complete. Just looked at it and looks awesome. Keep up the good work.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
GD- L3 mex that has more gunzz would be awesome.
URC- a l3 mex that has cloaking (free), and the ability to fast self repair (so when a battle happens around it (its undetected) it can can steadily resist damage) and maybe a radar and the ability to build l1 scout spiders
NI- a l3 mex that can hover straight up to a great altitude when enemies come with a comical sound effect, (so when its on the "on" state) but it costs lotsa energy to keep there. while up there it can build aircraft!?
URC- a l3 mex that has cloaking (free), and the ability to fast self repair (so when a battle happens around it (its undetected) it can can steadily resist damage) and maybe a radar and the ability to build l1 scout spiders
NI- a l3 mex that can hover straight up to a great altitude when enemies come with a comical sound effect, (so when its on the "on" state) but it costs lotsa energy to keep there. while up there it can build aircraft!?
Meh.1v0ry_k1ng wrote:GD- L3 mex that has more gunzz would be awesome.
Chances are you're not going to be able to construct a level3 building in a place where regular battle happens.1v0ry_k1ng wrote:URC- a l3 mex that has cloaking (free), and the ability to fast self repair (so when a battle happens around it (its undetected) it can can steadily resist damage) and maybe a radar and the ability to build l1 scout spiders
No.1v0ry_k1ng wrote:NI- a l3 mex that can hover straight up to a great altitude when enemies come with a comical sound effect, (so when its on the "on" state) but it costs lotsa energy to keep there. while up there it can build aircraft!?
Unfortunatley, buildings can either Build or Extract they cannot do both. Some weird coding prevents a building from having both the extraction tag and builder tag (at least i think thats it..) . We were gonna have the NI lvl 1 unique mex build light mines/turrets but we discoved that it won't work Honestly i don't see the need for a LVL 3 mex since most of the games i play in or witness get decided by lvl 2 mixed with a tiny amount of lvl 3.1v0ry_k1ng wrote:URC- a l3 mex that has cloaking (free), and the ability to fast self repair (so when a battle happens around it (its undetected) it can can steadily resist damage) and maybe a radar and the ability to build l1 scout spiders
NI- a l3 mex that can hover straight up to a great altitude when enemies come with a comical sound effect, (so when its on the "on" state) but it costs lotsa energy to keep there. while up there it can build aircraft!?