Expand and Exterminate version 0.163 Released - Page 46

Expand and Exterminate version 0.163 Released

All game release threads should be posted here

Moderator: Moderators

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think it might help to paint the turrets in different colors for easier differentiation.
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Don't bother discussing not being able to tell the units apart; they will look plenty different soon.

http://cs.selu.edu/~ssmith/BB/download.php?id=221

http://cs.selu.edu/~ssmith/BB/download.php?id=186
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

but it would help more to know what units you clicked on in the factory to build/ zooming in occasionally to check which are which/not playing in tab mode for the whole game..
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Those URC spiders remind me of the droids from Doom 3.
Last edited by Sheekel on 04 Sep 2006, 20:19, edited 1 time in total.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

They look great !
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The droids in Doom 3 where like...awsome to the MAAAX!

And those modles are really really cool.
User avatar
Corbeau
Posts: 54
Joined: 11 Mar 2006, 03:18

Post by Corbeau »

Just wanted to pop in with a quick report of a graphical glitch. I was playing yesterday and realized that the GD minigun turret never spins down after it engages an enemy. The barrels keep spinning for the rest of the game, even though there are no targets nearby.

P.S. Deci, regarding the GD screenie, does anyone ever actually wall in a base like that during a game?
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

corbeau i know about that its fixed in the next version..
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Once a team mate of mine, in a game that Journier skipped out on, no offense, rushed over to my base and tried to defend it... He walled off my factories... literally over the unit exit. I had a scheme to hold on for about thirty minutes, but it was cut to ten because of this - I was managing a counter assault while he essentially stopped my production.

Just an amusing anecdote. I forgive him, he was a new player.

Anyway, I haven't seen anybody but Deci build the massive wall around their base, but it does work.
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

I typicaly build walls around the (non-exit) sides of my factories...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It does help them against small arms fire, yes.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

LOOK!!!

Image
User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

I don't say DOOD!!! very often, but that's the first thing I thought.

DOOD!!!
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Duuuhuuuhuhde....

VERY BADASS!

Lathan and FA made that I suppose? XD
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

gj on the new radar, breaking the OTA-radar-shape-mould was smooth!
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Fanger wrote:LOOK!!!

*hawtsecks image*
omg.. that...

thats...
thats...

where'd my jaw go?
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

I just have to post, are there any plans about the epic version?
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Yes, why was there not an Epic 1.63? I poked you several times =/


There are a few of us who like it you know!.. even if we number in single digits =P
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

EE epic is awaiting the new version and remodels to begin reconstruction.. expect a great new epic with improved graphics and game mechanics...

Also to note what Krogoth said.. the radars/jammers will look nothing like OTA style ones do.. no more tuning forks and ears... for you people..
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Snipawolf wrote:Duuuhuuuhuhde....

VERY BADASS!

Lathan and FA made that I suppose? XD
Was originally supposed to be the both of us, and I was the one that requested those features, but what you see there is all lathan. Pretty bad ass huh?
Post Reply

Return to “Game Releases”