Gundam 1.0 RELEASED May 18, 2006! - Page 6

Gundam 1.0 RELEASED May 18, 2006!

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Egarwaen
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Post by Egarwaen »

smoth wrote:Jet core booster(heavy air dominance)
It has BEAMRIFLES!
According to MAHQ, the regular Core Booster has a pair of Mega Beam Cannons...

And if you really wanted to add a whole bunch of the Zeon Mobile Armors, you could always add the G-Armor... :lol:
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smoth
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Post by smoth »

Egarwaen wrote:
smoth wrote:Jet core booster(heavy air dominance)
It has BEAMRIFLES!
According to MAHQ, the regular Core Booster has a pair of Mega Beam Cannons...

And if you really wanted to add a whole bunch of the Zeon Mobile Armors, you could always add the G-Armor... :lol:
Beam cannon, mega particle cannon, beam rifle are all the same thing. Just different implementations as far as ammunition.
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smoth
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Post by smoth »

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Zoombie
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Post by Zoombie »

Neat. Oh by the way I always wanted to ask...

what...the heck is that little half circle thing that always rotates around your commander?
Egarwaen
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Post by Egarwaen »

Zoombie wrote:Neat. Oh by the way I always wanted to ask...

what...the heck is that little half circle thing that always rotates around your commander?
It just indicates that it's your commander instead of one of your other construction units.
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smoth
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Post by smoth »

Thanks egarwaen, that is the reason it is there. :)
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Zoombie
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Post by Zoombie »

So if i get this right...the commander we have now is just a stand in for the commander modle that is comming later. Like the White base, mabey?
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smoth
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Post by smoth »

Yeah, the commander is a stand in. I am going to try whitebase. See how that works, if that doesn't I will likely make a command building.
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Zoombie
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Post by Zoombie »

But...me like mobile commander. You could always make something up...like a Mobile Command Suit!

Or a Command Suit Mobiel! Suit Mobile Command?
Egarwaen
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Post by Egarwaen »

Hm... Commanders... Zeong and Psycho Gundam?

Ow! Put down the sticks! I was only kidding!
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smoth
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Post by smoth »

Because this game features COMM end, I want the commander to be large and cumbersome. It should only exist to get you started, give you some resources, a few powerful guns and be a big target.
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Zoombie
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Post by Zoombie »

Sounds good.
maestro
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Post by maestro »

Hi everytime I play Sprang Gundim I got AI error message either NTAI or empty AI
What im missing ?
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AF
AI Developer
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Post by AF »

turn off AI exception handling in spring settings first of all
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smoth
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Post by smoth »

Image

:)
j5mello
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Post by j5mello »

i spy with my little eye... somethings that are new :)
Egarwaen
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Post by Egarwaen »

Oooh, pretty! 8)
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Zoombie
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Post by Zoombie »

White Base! WHITE BASE! RUN!
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smoth
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Post by smoth »

Well, while the internet was down I finally redid the sniperII and sniper aim animations. I am pretty busy with a personal project and the summer semester is starting soon. So, my current goal is to finish the GAW and get a new release to you all. After that release I will take a break work on my personal project and school. I will likely play some spring and possibly even occasionaly work on gundam but at the moment I have to take a temporary break.

Anyway, I gotta go finish my firewall shit for this new connection. I'll be around.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

The aircraft need to be rebalanced me thinks.. The dodai bomber for zeon has 4000 hp yet the same cosst/buildtime as the federation jetcore bomber which has 400 hp.. also the dodai transport also has 4000 hp, and the big federation transport has 10000 hp... this seems sort of odd considering every other air unit has about 400 hp or less... I think maybe the fed transport having decent hp is ok but the other ships.. at least the bomber needs a massive nerf to hp as it is far and above superior to Federation bombers... and also impossible to kill in large enough groups..
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