Just had a very good game of EE. We actually got through a lot of the tech tree by the end. Thus, I've uploaded the recording to my website.
For anyone interested, the film is located here
. It may not be a game with amazing l33t sk33lz, but it's an interesting view. There were several points where the outcome could have swung.
Two major things of note:
1) High tech is much better than when I last played in .152, but does not replace lower tech altogether. Smaller units are faster, and thus always have a role.
2) I'm not so worried about low level artillery anymore, but the high level artillery is insane. Even a couple saturation artillery will wipe out practically any static defense line that I can imagine, and do it for a fraction of the cost in time and metal that the defense required. It's also a potent weapon against attacking units. Whether this is the desired effect or not is up to Fang, I guess. It does seem to remove all point to constructing major defensive installations.