I beg to differ. I'm not very good at EE, hell - I only started playing a couple days ago, but I understand that to fall on the defensive alone is to die. The problem was that I could not field an attack force that wouldn't get mulched as soon as I moved beyond the range of the few turrets that I had. And I couldn't expand my econ any further for the same reason, so I did my best to survive and hope you guys could break through your end of the map (obviously not the case).Forboding Angel wrote:
Corbeu, you wern't pushing at all. Every time I started to make some headway, andresk and mello would push towards smoth which would make both me and smoth back. It's your own fault you were getting shelled. You stopped advancing and were just content with defending, and that cause me and smoth to lose the game. He was having to cover your and your allies ass as well as try to help me advance.
Thanks to that little gem, I ended up getting royally screwed because smoth couldn't really help me fight off 2 opponents when he was having to fight the other 2 because you guys wouldn't.
Don't blame the mod for your own shortcomings.
I'm not blaming the mod for my losing, either. I was outplayed from the start in that game, and my ally on that side of the map did roughly zero to help in the first few minutes of combat.
The issue that comes up is that even with all these drawbacks, I was still able to get a real attack after I spammed artillery. It might have been a mistake to not keep going after I took out a mid tank factory, but I didn't have any screen remaining and was on metal-stall (I had only 2-3 light tanks for a screen in the first place, but it makes a difference).