Absolute Annihilation: Spring 1.46
Moderator: Moderators
Packo's/Sams were a great intermediary Anti-Air defence hands down, damage with them wasn't great, but it was better than using the standard as they are so weak and vulnerable in comparison to Sams/Packo's and sepecially for its price tag.
Chainsaw's are hard to afford in early economy, although I will still build them if there is any signs of Bombers, as they have the extended range and are basically the Mini-Screamers of Lvl1 for taking out bombers.
Hllt's and beamers seemed like good weapons, HLLt did a great job vs swarms, but the beamer seemed like it lacked the strength and range to counter its costs.
Perhaps if the Beamer had an AOE, it could have held its own and been just what was needed to deal with the same things that the HLLt could.
One thing that was changed between 1.42 to 1.44 that I am having a hard time with is the enlarged sizes of the Bertha and Intimidator, they're alot harder to find spots for up high and on maps that would allow their placement, its no longer possible to get that vantage point.
Maybe it would be worth Remodling the Bertha and Intimidator so that they can be set to the proper scale, instead of fiddling around trying to make the old models learn new tricks.
Chainsaw's are hard to afford in early economy, although I will still build them if there is any signs of Bombers, as they have the extended range and are basically the Mini-Screamers of Lvl1 for taking out bombers.
Hllt's and beamers seemed like good weapons, HLLt did a great job vs swarms, but the beamer seemed like it lacked the strength and range to counter its costs.
Perhaps if the Beamer had an AOE, it could have held its own and been just what was needed to deal with the same things that the HLLt could.
One thing that was changed between 1.42 to 1.44 that I am having a hard time with is the enlarged sizes of the Bertha and Intimidator, they're alot harder to find spots for up high and on maps that would allow their placement, its no longer possible to get that vantage point.
Maybe it would be worth Remodling the Bertha and Intimidator so that they can be set to the proper scale, instead of fiddling around trying to make the old models learn new tricks.
Caydr, the only reaosn you say those compalints about packo SAM whatever was because those few people who dont know how to deal wtih something are always the most vocal about getting it changed... 99% of the players thought it was good...
Same stroy with Core Flamer tower and HLLT and Beamer; everyone loves it; no reasont ohave removed it.
Same stroy with Core Flamer tower and HLLT and Beamer; everyone loves it; no reasont ohave removed it.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
IMO the beamer doesn't need to be brought back until it can fill a nieche role. I the current AA it didn't really do anything but fill space uselessly between the LLT and the HLT. Sure people used them but no one really knew why... SAM and Pack0s did fill a role. They were the high resiliance emergancy antiair system for people that didn't have alot of time and money to spend getting denial based anti air. Sams and packos would keep bladewings and L1 gunships out of a base, but unlike missle towers 1 raider could sneak in and bust them all down in a matter of seconds and send you scrambling air defenceless. They cost more but they fullfilled a nessicary role.
I don't see the role that the beamer or HLLT was nessicary to fill, and I don't think they need to be brought back until we have a role that they are needed to fill.
I don't see the role that the beamer or HLLT was nessicary to fill, and I don't think they need to be brought back until we have a role that they are needed to fill.
Of course beamers and hllts had a role, they are for when you need a bit more punch and hp than a llt but cant afford an hlt, those core hlts were awesome and definatley fulfilled their role as antiswarm, take it from me, the serial spider spammer... those things claimed more of my spiders than anything else, they did have a role and fulfilled it well, same for beamer, dont know why people say they are crap- they arent, and should be put back on the build menu! whos with me?!
hehe
hehe
i am with you and most of the ppl is, there has been about some 10 or 20 posts about ppl complaining of the removal of 'em.BigSteve wrote:Of course beamers and hllts had a role, they are for when you need a bit more punch and hp than a llt but cant afford an hlt, those core hlts were awesome and definatley fulfilled their role as antiswarm, take it from me, the serial spider spammer... those things claimed more of my spiders than anything else, they did have a role and fulfilled it well, same for beamer, dont know why people say they are crap- they arent, and should be put back on the build menu! whos with me?!
hehe
i speak for myself as i am a arm player and i still used beamers quite often.
they werent that bad, sometimes due to the position of them they could hardly fire and it was bad, but when they did they filled their rolle quite accurately (not as good as the hllt of course).
Ok we made Nukes better and all, but now because they go so high before going to the target when an anti nuke comes and takes out the nuke, you are mostly putting a big dent into your own base. Make antinuke slower? or perhaps make nukes go even higher so there is less chance of you shooting your own foot?