Star Wars Spring 1.0
Moderator: Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I can't spot your changes to the front page, alantai.
Regarding your single player feature; I have had no experience with it, but if it is completely solid, works fine with SWS, and doesn't increase the download size by more then a meg or so, I wouldn't see any reason not too include it, if it helps people to play offline.
... And I think that the vast majority of SWS players play offline, because we've had over 6000 downloads of SWS, but it is still pretty difficult to get a game online.
Regarding your single player feature; I have had no experience with it, but if it is completely solid, works fine with SWS, and doesn't increase the download size by more then a meg or so, I wouldn't see any reason not too include it, if it helps people to play offline.
... And I think that the vast majority of SWS players play offline, because we've had over 6000 downloads of SWS, but it is still pretty difficult to get a game online.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Alantai, seeing as you love your NTAI pimpage, if NTAI works with SWS, feel free to edit the SWS manual in order to include instructions as to how to get NTAI working with SWS.
Oh, Nemo, I need some more feedback RE: that latest SWS release, if you have any more time to test it.
If you can't find me online (I'm back at uni, so I have less free time), feel free to pick one or two reliable, trustworthy people to test it with, but make sure they don't pass it on (It is still an internal beta, I don't want it loose on the TASClient just yet).
Get back to me here, via PM or the SWTA irc channel.
I just want to make sure that the droid rush is still a viable strategy - but I don't want it to be the be all and end all. A new player shouldn't be completely obliterated by the droid rush (don't want to discourage prospective SWS players). At the same rate, an Imperial player who goes barracks first should not be any worse off compared to a player who goes droid first, assuming they can beat back the droid rush, and make use of the available con advantage.
Cheers
Oh, Nemo, I need some more feedback RE: that latest SWS release, if you have any more time to test it.
If you can't find me online (I'm back at uni, so I have less free time), feel free to pick one or two reliable, trustworthy people to test it with, but make sure they don't pass it on (It is still an internal beta, I don't want it loose on the TASClient just yet).
Get back to me here, via PM or the SWTA irc channel.
I just want to make sure that the droid rush is still a viable strategy - but I don't want it to be the be all and end all. A new player shouldn't be completely obliterated by the droid rush (don't want to discourage prospective SWS players). At the same rate, an Imperial player who goes barracks first should not be any worse off compared to a player who goes droid first, assuming they can beat back the droid rush, and make use of the available con advantage.
Cheers
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Mostly graphics, and balance changes. A few new units to suit the new spring features (shield gens, etc). Some units from the old pack aren't making the cut, some new ones are taking their places.
Depending on time, we may try to slip in some of the super units everyone has been wanting; but those require heaps of effort, and I don't want to half-arse them.
We are currently discussing whether to implement some radical balance decisions, but haven't come to any conclusions yet.
I don't want to set any timetable for release, because I don't want to get anyone's hopes up - but I'm hoping we can get something for you all to play with before Christmas. But again, don't hold me to that.
Depending on time, we may try to slip in some of the super units everyone has been wanting; but those require heaps of effort, and I don't want to half-arse them.
We are currently discussing whether to implement some radical balance decisions, but haven't come to any conclusions yet.
I don't want to set any timetable for release, because I don't want to get anyone's hopes up - but I'm hoping we can get something for you all to play with before Christmas. But again, don't hold me to that.
+1 to that.
It's still kind of weird to actually see you guys on the same forums I post on... Back when I discovered SW:TA I nearly crapped myself... spent a lot of my free time back in the TA days playing this mod! So it's odd to see the same handles years later. :)
Grats on the new version, I look foreward to it.
It's still kind of weird to actually see you guys on the same forums I post on... Back when I discovered SW:TA I nearly crapped myself... spent a lot of my free time back in the TA days playing this mod! So it's odd to see the same handles years later. :)
Grats on the new version, I look foreward to it.