Posted: 01 Jan 2006, 21:39
I am fully capable on my own, if I wanted to, thanks!
Open Source Realtime Strategy Game Engine
Pride goeth before the fall...SpikedHelmet wrote:I am fully capable on my own, if I wanted to, thanks!
It's an old saying. You've never heard it? "Pride goeth before the fall"?Das Bruce wrote:Haha, typing lisp.
I know, I'm not that stupid. I find the bible an accurate text on life as much as I find the art of war an acurate text on conflict.Isaactoo wrote:The Bible.Felix the Cat wrote:It's an old saying. You've never heard it? "Pride goeth before the fall"?Das Bruce wrote:Haha, typing lisp.
I forget what it's from...
I will hopefully be re-uploading it tonight. But again I must warn everyone who is eager to play it that:Isaactoo wrote:The Bible.
Is there any-where to download the current version of AATA?
Code: Select all
AATA0.9 Changelog ~~~~ TODO: Graphical: -Add tracks to units -Exhausts for all ground vehicles -GER towed guns tow-detect scripts -give towed guns universal heights -fix old infantry models -Supply tent to large for buildplate -texture fighting on the M4A1GMC -Steam roller wheels -Airpit buildpics! -Smallarms as tracers -half size everything Additions: -M1A1/M2 90mm AAA -B25J Mitchell -B26B Marauder -A26 Invader -P61 Black Widow Conversion: -Fix C47 -Change SWTA transport scripts to SWS or default Spring -Fix prone infantry -Spring aircraft tags -balance R4M weapon ~~~~ b1.5 -Add set ACTIVATION to 1 to EVERY MOBILE GROUND UNIT -*Altered* burstweapons, May reverse this! -Improved JU87G accuracy - can now actually hit tanks! -Fixed ugly GER HQ/barracks innards -Temporary fix of B25C Carpet bombs -Fixed flamethrower graphic -Increased 5/6cm mortar accuracy & decreased range -Made new 20mm KwK to replace 20mm Flak on Sd.Kfz 250/9 SPW -Fixed mobelwagon sides animation -Fixed rocket models not showing -Fixed build menu orders -Gave the Me-262 R4M rockets, and made them only fire at bombers -Added and balanced M19 40mm SPAAG -Buildpics for all US and German units except air factory and repair -Fixed USBomberPit SoundCategory -SmoothAnim=1; for all infantry and towed guns b1.4 -Fixed P38L bomb self destruction -Included missing debris 3dos -Fixed all the missing build menu problems i could find -Fixed GER turretless SPGs not firing -Fixed panzerfaust huge muzzle flash bug b1.3 -Fixed US towed guns tow-detect scripts -fixed amphibians moveclass -fixed resource generation of lvl1 resources -Fixed Jeep firing points and cleaned script -Fix US turretless SPGs not firing -Removed ugly US HQ/barracks innards b1.2 -Fixed infantry AT weapons start velocities -Fixed NOWEAPON warning and related issues -Removed M4GMC HMG pending weapon-specific HighTrajectory tags -Removed 2mb worth of useless drone2.wav! b1.1 -Converted to Spring format! -Gave mortars correct HighTrajectory FBI values
Sounds like it isn't installed right. Just pop it into the mods folder and run from TASClient.heroesdoexist07 wrote:Ah, sorry, i'm getting an error:
"To many/large unit textures to fit in 2048*2048"
"To many/large unit textures" (Too is spelled to in the message)
I've tried the maps Metal Isles and Crystal Harbor with Arm and Core.