Posted: 01 Jan 2006, 21:39
I am fully capable on my own, if I wanted to, thanks!
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Pride goeth before the fall...SpikedHelmet wrote:I am fully capable on my own, if I wanted to, thanks!
It's an old saying. You've never heard it? "Pride goeth before the fall"?Das Bruce wrote:Haha, typing lisp.
I know, I'm not that stupid. I find the bible an accurate text on life as much as I find the art of war an acurate text on conflict.Isaactoo wrote:The Bible.Felix the Cat wrote:It's an old saying. You've never heard it? "Pride goeth before the fall"?Das Bruce wrote:Haha, typing lisp.
I forget what it's from...
I will hopefully be re-uploading it tonight. But again I must warn everyone who is eager to play it that:Isaactoo wrote:The Bible.
Is there any-where to download the current version of AATA?
Code: Select all
AATA0.9 Changelog
~~~~
TODO:
Graphical:
-Add tracks to units
-Exhausts for all ground vehicles
-GER towed guns tow-detect scripts
-give towed guns universal heights
-fix old infantry models
-Supply tent to large for buildplate
-texture fighting on the M4A1GMC
-Steam roller wheels
-Airpit buildpics!
-Smallarms as tracers
-half size everything
Additions:
-M1A1/M2 90mm AAA
-B25J Mitchell
-B26B Marauder
-A26 Invader
-P61 Black Widow
Conversion:
-Fix C47
-Change SWTA transport scripts to SWS or default Spring
-Fix prone infantry
-Spring aircraft tags
-balance R4M weapon
~~~~
b1.5
-Add set ACTIVATION to 1 to EVERY MOBILE GROUND UNIT
-*Altered* burstweapons, May reverse this!
-Improved JU87G accuracy - can now actually hit tanks!
-Fixed ugly GER HQ/barracks innards
-Temporary fix of B25C Carpet bombs
-Fixed flamethrower graphic
-Increased 5/6cm mortar accuracy & decreased range
-Made new 20mm KwK to replace 20mm Flak on Sd.Kfz 250/9 SPW
-Fixed mobelwagon sides animation
-Fixed rocket models not showing
-Fixed build menu orders
-Gave the Me-262 R4M rockets, and made them only fire at bombers
-Added and balanced M19 40mm SPAAG
-Buildpics for all US and German units except air factory and repair
-Fixed USBomberPit SoundCategory
-SmoothAnim=1; for all infantry and towed guns
b1.4
-Fixed P38L bomb self destruction
-Included missing debris 3dos
-Fixed all the missing build menu problems i could find
-Fixed GER turretless SPGs not firing
-Fixed panzerfaust huge muzzle flash bug
b1.3
-Fixed US towed guns tow-detect scripts
-fixed amphibians moveclass
-fixed resource generation of lvl1 resources
-Fixed Jeep firing points and cleaned script
-Fix US turretless SPGs not firing
-Removed ugly US HQ/barracks innards
b1.2
-Fixed infantry AT weapons start velocities
-Fixed NOWEAPON warning and related issues
-Removed M4GMC HMG pending weapon-specific HighTrajectory tags
-Removed 2mb worth of useless drone2.wav!
b1.1
-Converted to Spring format!
-Gave mortars correct HighTrajectory FBI values
Sounds like it isn't installed right. Just pop it into the mods folder and run from TASClient.heroesdoexist07 wrote:Ah, sorry, i'm getting an error:
"To many/large unit textures to fit in 2048*2048"
"To many/large unit textures" (Too is spelled to in the message)
I've tried the maps Metal Isles and Crystal Harbor with Arm and Core.