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Posted: 13 Dec 2005, 20:01
by FLOZi
Excellent, I'll probably upload it some time tonight - but bear in mind only the USA has been properly bug-crushed.

Posted: 13 Dec 2005, 20:38
by raikitsune
Ok thats cool. i've beta tested games before and seen soem horrific bugs in my time. aslong as my computer hard drive isn't wiped (as it once was) it'll be fine.

Posted: 15 Dec 2005, 02:59
by FLOZi
Well, testing is coming along well, here's the current changelog and 'TODO':

Code: Select all

AATA0.9 Changelog

~~~~

TODO:
-Add tracks to units
-Fix C47
-give towed guns universal heights
-huge muzzle flash bug
-stupid f'ing c'ing burstweapons

~~~~

b1.4
-Fixed P38L bomb self destruction

b1.3
-Fixed US towed guns tow-detect scripts
-fixed amphibians moveclass
-fixed resource generation of lvl1 resources
-Fixed Jeep firing points and cleaned script
-Fix US turretless SPGs not firing

b1.2
-fixed infantry AT weapons start velocities
-fixed NOWEAPON warning and related issues
-removed M4GMC HMG pending weapon-specific HighTrajectory tags
-removed 2mb worth of useless drone2.wav!

b1.1
-Converted to Spring format!
-gave mortars correct HighTrajectory FBI values
I just realised that the US is actually missing 4 aircraft that haven't been finished. I'll have a chat with oasis and Spiked to see if I can get them in, but I'm doubtful. :|

Posted: 15 Dec 2005, 08:28
by tomcat ha
So i guess i am no longer to researcher of the aata team?

Posted: 15 Dec 2005, 15:46
by FLOZi
There's no longer anything to call a 'team' :|

Posted: 19 Dec 2005, 10:04
by Das Bruce
Ok, so I've looked at AATA in its current beta stage and decided that I won't be joining the effort.

My reasons for this are that its just way too bloated with unnecissary units, its like the WD aircraft tree but in every aspect. And also the build tree is very disorganised seeming. 3 different vehicle and aircraft buildings? C'mon.

Posted: 19 Dec 2005, 14:51
by FLOZi
It's called 'realism'. :| The build tree reflects the actual organisation of the german and US armies (hence the two sides haveing different factories). As for the amount of units, I'd say all units have a role.


You're too stuck in the TA buildtree mindset.

Posted: 20 Dec 2005, 03:55
by heroesdoexist07
Yo, i'll beta-test this mod. I have little experience with TA, or Spring...i pretty much suck at them...but on the other hand, I can promise solid and complete testing. In addition to that, I've researched WWII for a few years, and I have a few websites that might come in handy. I know a bit about it lol. No modelling or scripting skills though, sorry. PM me or, preferably, IM me at heroesdoexist07 if i can help.

Posted: 20 Dec 2005, 04:16
by maestro
I likes the weird blocky inverted American Flag :lol: :lol:
infantry isnt that bad..
btw me thing, is squad based infantry possible ?
I likes the way infantry act in blitzkrieg......

Posted: 20 Dec 2005, 04:23
by maestro
FLOZi wrote:It's called 'realism'. :| The build tree reflects the actual organisation of the german and US armies (hence the two sides haveing different factories). As for the amount of units, I'd say all units have a role.


You're too stuck in the TA buildtree mindset.
Some ppl cant remember more than 5 unit per factory....
so just ignore them or make a uber-simpleton game (which will get another critics from those who want complex game anyway) :P

Ill choose to ignore everyone critics though... that make life easier :lol: :lol:

Posted: 20 Dec 2005, 05:32
by j5mello
sry to bother u but what were the command units in the original version of AATA for ota specifically the unit names like armcom etc


edit: found it

Posted: 24 Dec 2005, 18:41
by FLOZi
Hello again, been doing some more work, Gnome kindly changed the mod over to Sidedata.tdf style buildmenus, and made some lobby sidepics.

So, I made some better lobby side pics :P (Sorry Gnome!)

Image

I've also been doing some buildpics - they're not perfect, but they are surely much better than uniform blank grey rectangles. I've mainly done infantry (excluding engineers; not quite sure how I will do them), but I also did the JgdPzIV with UpSpring to see how vehicles would pan out:

Image
GI with M1 Garand

Image
GIs with M1 81mm Mortar

Image
German Sniper with K.43

Image
German JgdPzIV

I'm also doing some work on weapons, AATAs were very generalised for TAs limited IDs, eventually you will be able to tell the difference between an MG42 firing and a browning .30 :wink: This also aides balance as, for example, the SdKfz250/9 halftrack was using the same weapon as the 4x 20mm Flak 38, so was way overpowered.

Posted: 24 Dec 2005, 20:00
by Zoombie
Those are cool build pics

Posted: 24 Dec 2005, 20:10
by Guessmyname
I'll help beta test. Also: sidepics for the British and Russians? I thought you hadn't done them :P

Posted: 24 Dec 2005, 20:52
by FLOZi
I/We haven't. I just couldn't help myself! :P

Image
Do you think that is better or worse? Not that it matters of course!

Posted: 24 Dec 2005, 21:58
by Guessmyname
The hammer and sickle thing is more easily identifiable as "Soviet Russia"

Posted: 24 Dec 2005, 23:03
by Slamoid
Guessmyname wrote:The hammer and sickle thing is more easily identifiable as "Soviet Russia"
If Soviet Russia, hammer and sickle identify you!

But yeah, I agree.

Posted: 25 Dec 2005, 01:26
by Felix the Cat
I'd be more than happy to help with creating the British and Soviet sides. What's the status on these? Not even started? Some research done? Buildtrees done? I don't want to do work that's already done...

Posted: 25 Dec 2005, 01:36
by SpikedHelmet
I'll help!

Fucking people coming and saying they can make a better mod. SCREW YOU. AATA will mop the floor with your blood.

Posted: 25 Dec 2005, 01:37
by SpikedHelmet
PS Bruce your mod's models suck hard ass.