AATA Beta 0.9 - Page 2

AATA Beta 0.9

All game release threads should be posted here

Moderator: Moderators

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname » 25 Nov 2005, 18:50

He doesn't strike me as a pot user, but I haven't really been around long enough to tell.

Back to AATA, I am willing to help get the Russians into the mod.

I've just come across what could potentially be a very good source: http://www.battlefield.ru/index.php?opt ... 49&lang=en

I also have a pair of books, both with side "profile" images of the unit (useful for modelling), plus a brief description/history and spefics (armament, max speed, armour thickness etc). The first deals with AFVs from WWI onwards while the second deals exclusively with WWII planes. I think they will prove very useful.

EDIT: Hell, they even have photos of wrecks and the sort of camo they used! Tres bon! Blueprints too

AATA's irc is #aata right?
0 x

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj » 26 Nov 2005, 03:34

I think in terms of knowledge, Flozi has the russians covered.

If you really wanted to see the russians appear in AATA:Spring, I think what he would really need would be texturers and scripters.
0 x

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname » 26 Nov 2005, 11:20

I can script, its just the debugging of complicated ones (ie builders and the like) that are a problem
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 26 Nov 2005, 18:49

AATA is designed to be particularly script friendly, usually you can just take one script and alter it slightly.

Researchers are welcome, but texture artists really are the biggest issue. :wink: Modellers too, I don't fancy doing that amountof modelling myself.

Of coruse, I'm still not planning to actually go beyond the current beta. :P
0 x

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname » 26 Nov 2005, 20:26

*pokes Flozi with a poker*

Well I plan on you continuing, so get t work! :P

Seriously though, if you ever consider continuing AATA, give me a yell
0 x

User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce » 26 Nov 2005, 22:48

What sort of polygon limit are you looking at for units?
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 27 Nov 2005, 01:00

The recently redone Centurion Mk13 model for my Cold War mod is ~340 quads, for the main tank unit... So about that. But that's including proper tracks and roadwheels/idler/sprocket.

Already have a fair few British and Russian models that are AATA relevant.

But I still don't plan to. Not even done anything on this conversion in a week, coursework HELL! But I'm finished at Uni come the 9th, so I will certainly get something done then inbetween drinking and eating chocolate.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 05 Dec 2005, 18:25

Random US screenshots!

Image
A basic US base

Image
And from another angle

Image
Infantry

Image
Light vehicles

Image
And another angle

Image
And another...

Image
KABOOM! Towed artillery.

Image
And another angle

Image
Tanks and such

Image
And another angle

Image
Self propelled artillery and Tank Destroyers

Image
And another angle

Image
And another, TDs firing

Image
Fighter aircraft

Image
Ground Attack aircraft

Image
Medium Bomber and Transport aircraft

Image
And another angle!

Apologies for the lack of action shots, having some multiplayer issues. :(
0 x

User avatar
Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko » 05 Dec 2005, 18:27

....


sex


....
0 x

j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello » 05 Dec 2005, 18:29

lookin sweet flozi keep up the good work

is the towed artillery two seperate units using with one using the transport ability
0 x

raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune » 05 Dec 2005, 18:56

:shock: very nice. can't wait for this to be out.
0 x

User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse » 05 Dec 2005, 19:36

THAT LOOKS... I HAVE NO WORDS FOR THAT ! too good to be truth ? *drool*
mm... beer...

infantry models are only thing that need some improvements but thats really hard to do...
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 05 Dec 2005, 20:39

j5mello wrote:lookin sweet flozi keep up the good work

is the towed artillery two seperate units using with one using the transport ability
Two units; tractor and gun.

I should point out that of all those units, only the M8 'Greyhound' and P-51 models were done by me, and even those were tweaked considerably by SpikedHelmet (and possibly oasis for the P-51B/D). :P Spiked did all of the textures.
0 x

raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune » 05 Dec 2005, 21:01

none the less supurb work.this tacw and tawd (you feature in 2/3 of them not bad!) all my favs.
0 x

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo » 05 Dec 2005, 22:47

Wow, those textures look really great, same with the models, excellent job...the infantry suck though, no offense :P
0 x

submarine
AI Developer
Posts: 804
Joined: 31 Jan 2005, 20:04

Post by submarine » 06 Dec 2005, 20:19

looks great, since i really liked the ota version im looking forward to playing it :)
btw: could you tell me the internal names of the starting units of the sides? then aai could support aata...
0 x

User avatar
Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta » 06 Dec 2005, 20:32

But why is the flag upside down? (first pic)
A distress signal? :-)
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 06 Dec 2005, 22:16

submarine wrote:looks great, since i really liked the ota version im looking forward to playing it :)
btw: could you tell me the internal names of the starting units of the sides? then aai could support aata...
USA: USCOM
Germany: GerCom

Delta:

An intentional easter-egg of sorts that Spiked left in.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6081
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 13 Dec 2005, 14:48

I got a few bugs ironed out yesterday, US ground forces are now nearly bug-free! (Doesn't sound like much of a claim :lol: )

Hopefully it shouldn't be too long before it needs some good testing. So volunteer! Preferably if you have played AATA for TA, I don't want to have a bunch of testers who all go 'How the fark do you play this stupid thing!?!' as A&A is rather radically different from OTA themed mods.
0 x

raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune » 13 Dec 2005, 19:59

**jumps up and down** i'm all for reality based mods (as you may remember) i'd be more than willing to test AAS. (but i won't kiss any toes!)
0 x

Post Reply

Return to “Game Releases”