Yes, I understand this.Guessmyname wrote:metal is "command points", ie "how much interest your superiors have in your operations", isn't it?
Flags show your control over an objective or area
Presumably, if your enemy were to attack you and seriously damage you, but eventually you staved off the attack with heavy losses and still retained military control of the area in question, then your superiors would take some interest in maintaining control and would send you some of whatever concrete representation of "command points" is applicable in the situation.
After all, if your enemy attacked you and you didn't repulse his attack, and destroyed all of your flags, then you're probably dead and will lose most of your engineers.
Maybe just make your starting engineer (OKW Feldpioner and his American equivalent) worth +1 metal? If this guy represents the command staff of the area, then if he is killed (and the command staff eliminated), there would be so much confusion in headquarters that your superiors would not be able to get a good idea of what is going on, and hence would not send any reinforcements.
There's all sorts of other things to give possible small metal incomes to - the divisional HQ (the first production building you build), etc.
Now what would be REALLY cool is if all of your soldiers - or maybe just a special "command" soldier - were metal extractors - then your metal income would really mirror how much ground you control. However, we already know that this isn't possible in this version of Spring, because it doesn't adjust the metal extractor's position when it is moved.