AATA Beta 0.9
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
He doesn't strike me as a pot user, but I haven't really been around long enough to tell.
Back to AATA, I am willing to help get the Russians into the mod.
I've just come across what could potentially be a very good source: http://www.battlefield.ru/index.php?opt ... 49&lang=en
I also have a pair of books, both with side "profile" images of the unit (useful for modelling), plus a brief description/history and spefics (armament, max speed, armour thickness etc). The first deals with AFVs from WWI onwards while the second deals exclusively with WWII planes. I think they will prove very useful.
EDIT: Hell, they even have photos of wrecks and the sort of camo they used! Tres bon! Blueprints too
AATA's irc is #aata right?
Back to AATA, I am willing to help get the Russians into the mod.
I've just come across what could potentially be a very good source: http://www.battlefield.ru/index.php?opt ... 49&lang=en
I also have a pair of books, both with side "profile" images of the unit (useful for modelling), plus a brief description/history and spefics (armament, max speed, armour thickness etc). The first deals with AFVs from WWI onwards while the second deals exclusively with WWII planes. I think they will prove very useful.
EDIT: Hell, they even have photos of wrecks and the sort of camo they used! Tres bon! Blueprints too
AATA's irc is #aata right?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
AATA is designed to be particularly script friendly, usually you can just take one script and alter it slightly.
Researchers are welcome, but texture artists really are the biggest issue. Modellers too, I don't fancy doing that amountof modelling myself.
Of coruse, I'm still not planning to actually go beyond the current beta.
Researchers are welcome, but texture artists really are the biggest issue. Modellers too, I don't fancy doing that amountof modelling myself.
Of coruse, I'm still not planning to actually go beyond the current beta.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
The recently redone Centurion Mk13 model for my Cold War mod is ~340 quads, for the main tank unit... So about that. But that's including proper tracks and roadwheels/idler/sprocket.
Already have a fair few British and Russian models that are AATA relevant.
But I still don't plan to. Not even done anything on this conversion in a week, coursework HELL! But I'm finished at Uni come the 9th, so I will certainly get something done then inbetween drinking and eating chocolate.
Already have a fair few British and Russian models that are AATA relevant.
But I still don't plan to. Not even done anything on this conversion in a week, coursework HELL! But I'm finished at Uni come the 9th, so I will certainly get something done then inbetween drinking and eating chocolate.
Random US screenshots!
A basic US base
And from another angle
Infantry
Light vehicles
And another angle
And another...
KABOOM! Towed artillery.
And another angle
Tanks and such
And another angle
Self propelled artillery and Tank Destroyers
And another angle
And another, TDs firing
Fighter aircraft
Ground Attack aircraft
Medium Bomber and Transport aircraft
And another angle!
Apologies for the lack of action shots, having some multiplayer issues.
A basic US base
And from another angle
Infantry
Light vehicles
And another angle
And another...
KABOOM! Towed artillery.
And another angle
Tanks and such
And another angle
Self propelled artillery and Tank Destroyers
And another angle
And another, TDs firing
Fighter aircraft
Ground Attack aircraft
Medium Bomber and Transport aircraft
And another angle!
Apologies for the lack of action shots, having some multiplayer issues.
Two units; tractor and gun.j5mello wrote:lookin sweet flozi keep up the good work
is the towed artillery two seperate units using with one using the transport ability
I should point out that of all those units, only the M8 'Greyhound' and P-51 models were done by me, and even those were tweaked considerably by SpikedHelmet (and possibly oasis for the P-51B/D). Spiked did all of the textures.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
USA: USCOMsubmarine wrote:looks great, since i really liked the ota version im looking forward to playing it :)
btw: could you tell me the internal names of the starting units of the sides? then aai could support aata...
Germany: GerCom
Delta:
An intentional easter-egg of sorts that Spiked left in.
I got a few bugs ironed out yesterday, US ground forces are now nearly bug-free! (Doesn't sound like much of a claim )
Hopefully it shouldn't be too long before it needs some good testing. So volunteer! Preferably if you have played AATA for TA, I don't want to have a bunch of testers who all go 'How the fark do you play this stupid thing!?!' as A&A is rather radically different from OTA themed mods.
Hopefully it shouldn't be too long before it needs some good testing. So volunteer! Preferably if you have played AATA for TA, I don't want to have a bunch of testers who all go 'How the fark do you play this stupid thing!?!' as A&A is rather radically different from OTA themed mods.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41